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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="JThursby" data-source="post: 8410420" data-attributes="member: 7025596"><p>This is definitely the case, PF2e is more deadly and the way crits work makes numerical differences between the roll and the DC more impactful. I’ve had encounters go south pretty fast when the enemies get an early crit or two off. Ultimately I want those kinds of stakes in my games though, I ran Curse of Strahd a lot in 5e because it had a reputation as “the hard one,” and I wanted my players to play seriously and be challenged. And while CR being wonky isn’t the worst thing in the world, I’ll admit that it and other grossly inelegant design in the 5e ruleset bother me, and I have seen inexperienced DMs run afoul of things like not knowing what to do for skills.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8410420, member: 7025596"] This is definitely the case, PF2e is more deadly and the way crits work makes numerical differences between the roll and the DC more impactful. I’ve had encounters go south pretty fast when the enemies get an early crit or two off. Ultimately I want those kinds of stakes in my games though, I ran Curse of Strahd a lot in 5e because it had a reputation as “the hard one,” and I wanted my players to play seriously and be challenged. And while CR being wonky isn’t the worst thing in the world, I’ll admit that it and other grossly inelegant design in the 5e ruleset bother me, and I have seen inexperienced DMs run afoul of things like not knowing what to do for skills. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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