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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Retreater" data-source="post: 8411521" data-attributes="member: 42040"><p>My opinion is that other games have supplanted the genre of dungeon-crawling, combat-centric TTRPGs. If a game doesn't offer streamlined rules that get out of the way, where combats and looking through rules take up the majority of the time, I feel I'm better served by playing a board game or a computer game like Skyrim or Diablo. </p><p>I'm not sure what a PF2 game would look like that fits my tastes. I can make my style of game out of 5e, 3.x/PF1, and pre-WotC editions. 4e (and PF2) have an inherent, baked-in assumption of play that isn't easily modified. And I'm usually pretty good at running these types of games. I could run mystery, horror, historic, mythological, dungeons, parody, or sci-fantasy in any of those other editions. I haven't seen the flexibility in "powers-based" designed games (such as 4e, 13th Age, PF2) that would allow me to run anything other than what the designers have created.</p><p>And I think I finally got the term in writing this post: PF2 is "powers-based" (even if they don't use the language from 13th Age and 4e). The basis of adventure structuring is encounter design without mind for how encounters impact each other or a coherent story.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8411521, member: 42040"] My opinion is that other games have supplanted the genre of dungeon-crawling, combat-centric TTRPGs. If a game doesn't offer streamlined rules that get out of the way, where combats and looking through rules take up the majority of the time, I feel I'm better served by playing a board game or a computer game like Skyrim or Diablo. I'm not sure what a PF2 game would look like that fits my tastes. I can make my style of game out of 5e, 3.x/PF1, and pre-WotC editions. 4e (and PF2) have an inherent, baked-in assumption of play that isn't easily modified. And I'm usually pretty good at running these types of games. I could run mystery, horror, historic, mythological, dungeons, parody, or sci-fantasy in any of those other editions. I haven't seen the flexibility in "powers-based" designed games (such as 4e, 13th Age, PF2) that would allow me to run anything other than what the designers have created. And I think I finally got the term in writing this post: PF2 is "powers-based" (even if they don't use the language from 13th Age and 4e). The basis of adventure structuring is encounter design without mind for how encounters impact each other or a coherent story. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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