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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Justice and Rule" data-source="post: 8411623" data-attributes="member: 6778210"><p>I think the point is that other games brought up (5E) still have that problem, particularly at early levels, but it seems to not be a problem/get brought up by those making similar critiques here.</p><p></p><p>To me, listening to the TPK problem is weird because I haven't had any in PF2 and I rarely had them in 5E.</p><p></p><p></p><p></p><p>Dude, just roll with it. Like, you seem to be perfectly capable of rolling with it when your big bad dies too quickly because the rules don't accurately gauge difficulty (Which is a <strong><em>much bigger problem</em></strong>, given that it can completely throw off your campaign if you are trying to actually finish it), but can't just allow a meaningless action to continue to be meaningless? Like, I know the Leap/High Jump stuff, but unless it matters, I don't bother with it because I don't need to.</p><p></p><p>I feel like this is a common mental block: The idea that there is a rule out there, you must make sure you <em>know</em> you are following it. Your problem with Leap/High Jump was being too concerned with knowing that there were rules with jumping that you messed yourself up in the process. You should have just allowed it unless it would cause an interesting complication, or if the player had a power/skill based around it. I mean, maybe it's my experience with GURPS, but it feels like sweating the details too much causes you to make mistakes you otherwise wouldn't make.</p><p></p><p></p><p></p><p>Again, this is the only board where I hear about mass TPKs. I go to multiple boards on the topic and I feel like this is the only place where people talk about getting their entire party killed multiple times. While your experience is your own, it doesn't seem to match everything else I've heard about it.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8411623, member: 6778210"] I think the point is that other games brought up (5E) still have that problem, particularly at early levels, but it seems to not be a problem/get brought up by those making similar critiques here. To me, listening to the TPK problem is weird because I haven't had any in PF2 and I rarely had them in 5E. Dude, just roll with it. Like, you seem to be perfectly capable of rolling with it when your big bad dies too quickly because the rules don't accurately gauge difficulty (Which is a [B][I]much bigger problem[/I][/B], given that it can completely throw off your campaign if you are trying to actually finish it), but can't just allow a meaningless action to continue to be meaningless? Like, I know the Leap/High Jump stuff, but unless it matters, I don't bother with it because I don't need to. I feel like this is a common mental block: The idea that there is a rule out there, you must make sure you [I]know[/I] you are following it. Your problem with Leap/High Jump was being too concerned with knowing that there were rules with jumping that you messed yourself up in the process. You should have just allowed it unless it would cause an interesting complication, or if the player had a power/skill based around it. I mean, maybe it's my experience with GURPS, but it feels like sweating the details too much causes you to make mistakes you otherwise wouldn't make. Again, this is the only board where I hear about mass TPKs. I go to multiple boards on the topic and I feel like this is the only place where people talk about getting their entire party killed multiple times. While your experience is your own, it doesn't seem to match everything else I've heard about it. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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