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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Justice and Rule" data-source="post: 8411718" data-attributes="member: 6778210"><p>Yeah, though he had a whole grab bag of things that never really added up. Cody's whole thing always felt like trying to create an excuse for bouncing off a system that he said he liked but probably never fully internalized and thus had problems with. And that's fine, but I suppose it isn't fine when you did a rules comparison on it months previous and said one was better... or something. I dunno, rules can be like relationships: what seemed like a good idea months ago can feel like a bad idea now. That was my history with 5E: desperately wanting to make it work, saying it did, and then when I found something that <em>did </em>work for me, realizing how many excuses I had been making for the game.</p><p></p><p></p><p></p><p>Eh, I don't see it like that at all. TPKs in other editions were easier to get when Save vs. Suck was way more brutal: I'm reminded of how many times I would start up a <em>Baldur's Gate</em> save and have to scum through an encounter because of something like Dire Charm or Hold utterly devastating my party. Just nothing you can do with that sort of stuff, and I think PF2 probably did the best at mitigating that sort of problem while still feeling like what came before.</p><p></p><p>To me, the +10/-10 is part of the appeal, making tough monsters feel deadly while also making your characters feel suitably powerful against hordes of minions. It also gives you the ability to mitigate such things through tactics and usage of bonuses/penalties.</p><p></p><p></p><p></p><p>I mean, it's not. Not really. The exploding dice aren't really a thing that you can manage in the same way you can manage bonuses and penalties in a Pathfinder game. One is random, the other can be changed by the players through different actions.</p><p></p><p></p><p></p><p>I don't see how it doesn't support the goals of the fiction at all. You're gonna have to explain this to me.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8411718, member: 6778210"] Yeah, though he had a whole grab bag of things that never really added up. Cody's whole thing always felt like trying to create an excuse for bouncing off a system that he said he liked but probably never fully internalized and thus had problems with. And that's fine, but I suppose it isn't fine when you did a rules comparison on it months previous and said one was better... or something. I dunno, rules can be like relationships: what seemed like a good idea months ago can feel like a bad idea now. That was my history with 5E: desperately wanting to make it work, saying it did, and then when I found something that [I]did [/I]work for me, realizing how many excuses I had been making for the game. Eh, I don't see it like that at all. TPKs in other editions were easier to get when Save vs. Suck was way more brutal: I'm reminded of how many times I would start up a [I]Baldur's Gate[/I] save and have to scum through an encounter because of something like Dire Charm or Hold utterly devastating my party. Just nothing you can do with that sort of stuff, and I think PF2 probably did the best at mitigating that sort of problem while still feeling like what came before. To me, the +10/-10 is part of the appeal, making tough monsters feel deadly while also making your characters feel suitably powerful against hordes of minions. It also gives you the ability to mitigate such things through tactics and usage of bonuses/penalties. I mean, it's not. Not really. The exploding dice aren't really a thing that you can manage in the same way you can manage bonuses and penalties in a Pathfinder game. One is random, the other can be changed by the players through different actions. I don't see how it doesn't support the goals of the fiction at all. You're gonna have to explain this to me. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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