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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Thomas Shey" data-source="post: 8412366" data-attributes="member: 7026617"><p>Well, there's no question that at least AoA and a couple the other early APs are overtuned in part. I've played through most of AoA at this point (we're level 15) and I can definitely see some spots that would be really rough for a normal, four character party; there were parts that were hard for our party of four hybrids.</p><p></p><p>But that seems less to do with PF2e per se, than those adventures. There were plenty of other encounters that we handled without too much problem and we're not always entirely on our game; while being hybrids made it a little easier, I don't have any doubt our other character group (cleric, monk, sorcerer and fighter) could have handled those with alacrity (though the monk's tendency to get too damn far in front of the rest of us might have got him in trouble).</p><p></p><p>I will note, as I have before, however that there are artifacts of PF2e that make me think that, <em>proportionately</em> (and note the qualification because its important) a TPK is more likely than individual deaths (because its actually pretty hard for a PF2e character to die barring some extremely specific enemies who can drain your death checks or whatever they're called). But honestly, it still seems less a risk to me than it did back in the OD&D or 3e, because you're more likely to just be able to run away (in the case of 3e, the fact that few things comparatively have AoOs makes a big difference here).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8412366, member: 7026617"] Well, there's no question that at least AoA and a couple the other early APs are overtuned in part. I've played through most of AoA at this point (we're level 15) and I can definitely see some spots that would be really rough for a normal, four character party; there were parts that were hard for our party of four hybrids. But that seems less to do with PF2e per se, than those adventures. There were plenty of other encounters that we handled without too much problem and we're not always entirely on our game; while being hybrids made it a little easier, I don't have any doubt our other character group (cleric, monk, sorcerer and fighter) could have handled those with alacrity (though the monk's tendency to get too damn far in front of the rest of us might have got him in trouble). I will note, as I have before, however that there are artifacts of PF2e that make me think that, [I]proportionately[/I] (and note the qualification because its important) a TPK is more likely than individual deaths (because its actually pretty hard for a PF2e character to die barring some extremely specific enemies who can drain your death checks or whatever they're called). But honestly, it still seems less a risk to me than it did back in the OD&D or 3e, because you're more likely to just be able to run away (in the case of 3e, the fact that few things comparatively have AoOs makes a big difference here). [/QUOTE]
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Community
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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