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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="CapnZapp" data-source="post: 8412573" data-attributes="member: 12731"><p>FrozenNorth wasn't talking about any of that.</p><p></p><p>He was talking about, I think, mistakes with potentially much harsher consequences, in particular a GM being ever so slightly careless when building an encounter for his or her (naturally) low-level party.</p><p></p><p>If you come from... pretty much any other edition of D&D you're not used to the guidelines being "do exactly this or the PCs die" type of non-negotiable conditions to follow.</p><p></p><p>You might add in a couple of mooks because it makes sense. Or upgrade a monster to make it more cool. Or make the mistake of having a nearby monster hear the commotion and go investigate.</p><p></p><p>Even a small increase in encounter difficulty can kill a PF2 PC, especially at low level. Even <a href="https://www.enworld.org/threads/free-pathfinder-2e-introductory-adventure-from-paizo.667308/" target="_blank">the official introductory mini-scenario</a> for some utterly unfathomable reason features a foe that can one-shot ANY hero (as in "take a front-line Fighter from full health to irrevocably dead in ONE hit"). And that's not just a one-in-a-blue-moon shot either but maybe (I don't remember) one in ten or some other horrifically probable number...</p><p></p><p>And if anyone goes "that's nothing new, low-level PCs have always been squishy in D&D" you know nothing, as Ygritte would have said. Just trust me. Or go play the game and find out for yourself...!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8412573, member: 12731"] FrozenNorth wasn't talking about any of that. He was talking about, I think, mistakes with potentially much harsher consequences, in particular a GM being ever so slightly careless when building an encounter for his or her (naturally) low-level party. If you come from... pretty much any other edition of D&D you're not used to the guidelines being "do exactly this or the PCs die" type of non-negotiable conditions to follow. You might add in a couple of mooks because it makes sense. Or upgrade a monster to make it more cool. Or make the mistake of having a nearby monster hear the commotion and go investigate. Even a small increase in encounter difficulty can kill a PF2 PC, especially at low level. Even [URL='https://www.enworld.org/threads/free-pathfinder-2e-introductory-adventure-from-paizo.667308/']the official introductory mini-scenario[/URL] for some utterly unfathomable reason features a foe that can one-shot ANY hero (as in "take a front-line Fighter from full health to irrevocably dead in ONE hit"). And that's not just a one-in-a-blue-moon shot either but maybe (I don't remember) one in ten or some other horrifically probable number... And if anyone goes "that's nothing new, low-level PCs have always been squishy in D&D" you know nothing, as Ygritte would have said. Just trust me. Or go play the game and find out for yourself...! [/QUOTE]
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Community
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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