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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="CapnZapp" data-source="post: 8412581" data-attributes="member: 12731"><p>It has absolutely everything to do with the game, the core, and not just some wayward or inexperienced scenario writer.</p><p></p><p>The encounter guidelines exist in the CRB and in the GMG.</p><p></p><p>The part that is about numbers just completely misses the fact that at the lowest levels, the entire difficulty categorization needs to be shifted a whole step (so what the CRB calls a Moderate encounter should be handled like it was Severe).</p><p></p><p><span style="color: rgb(124, 112, 107)">And that at higher levels (certainly at 15th and above) the game would probably be better off by doing the same thing in reverse (so an encounter the rules call Extreme will be handled as "only" Severe). But this is much less of an issue, since "too easy" just isn't nearly as problematic as "too hard". That's why this is written in gray.</span></p><p></p><p>The other parts, that discuss ways to handle encounters more descriptively, is just bad. It reads as if the writer is discussing Pathfinder 1, and completely misses crucially fundamental facts like "you simply can't combine two encounters, unless you know precisely what you're doing". If those passages of text actually stated this, and proceeded to explain to you what you need to do, it would be fine. But they don't. Instead the GMG prattles on about how you infiltrate a castle full of guards just like a level 7 party might have done in 3E, completely clueless of how stupendously mind-bogglingly off-the-chart-triple-Extreme dangerous PF2 makes ending up with two roomfuls of guards (even bog-standard regular off-the-shelf guards) at the same time.</p><p></p><p></p><p>So no, this is not something that can be swept under the "it's only the odd bad adventure" rug.</p><p></p><p>Regards,</p><p>Zapp</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8412581, member: 12731"] It has absolutely everything to do with the game, the core, and not just some wayward or inexperienced scenario writer. The encounter guidelines exist in the CRB and in the GMG. The part that is about numbers just completely misses the fact that at the lowest levels, the entire difficulty categorization needs to be shifted a whole step (so what the CRB calls a Moderate encounter should be handled like it was Severe). [COLOR=rgb(124, 112, 107)]And that at higher levels (certainly at 15th and above) the game would probably be better off by doing the same thing in reverse (so an encounter the rules call Extreme will be handled as "only" Severe). But this is much less of an issue, since "too easy" just isn't nearly as problematic as "too hard". That's why this is written in gray.[/COLOR] The other parts, that discuss ways to handle encounters more descriptively, is just bad. It reads as if the writer is discussing Pathfinder 1, and completely misses crucially fundamental facts like "you simply can't combine two encounters, unless you know precisely what you're doing". If those passages of text actually stated this, and proceeded to explain to you what you need to do, it would be fine. But they don't. Instead the GMG prattles on about how you infiltrate a castle full of guards just like a level 7 party might have done in 3E, completely clueless of how stupendously mind-bogglingly off-the-chart-triple-Extreme dangerous PF2 makes ending up with two roomfuls of guards (even bog-standard regular off-the-shelf guards) at the same time. So no, this is not something that can be swept under the "it's only the odd bad adventure" rug. Regards, Zapp [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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