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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Campbell" data-source="post: 8413353" data-attributes="member: 16586"><p>There's a high degree of variability in how any given encounter might play out based on decisions players make inside and outside of the encounter in PF2. That does not mean the game is deeply flawed, just not well suited to the types of games some GMs want to run. The sorts of changes [USER=12731]@CapnZapp[/USER] wants to see would result in a game I personally would no longer enjoy. Our vision for what makes a roleplaying game compelling is just not compatible.</p><p></p><p>I do not think the criticism is groundless. I just think at the end of the day designers have to make tradeoffs. The price for how dynamic and mechanically deep the game is includes a pretty big difference in performance from group to group. You can adjust down the difficulty of the modules (and they probably should), but that variability will still be there because it is necessary if you want skill at playing the game to matter as much it does in PF2. Some priorities are going to win out and others will lose out. We do not get to have it all. That's why we have different games.</p><p></p><p>It's also not helpful to say that people who have positive experiences are coping. This is not about being blind to obvious gaping flaws. It's disagreeing over what is a flaw and what is a feature.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8413353, member: 16586"] There's a high degree of variability in how any given encounter might play out based on decisions players make inside and outside of the encounter in PF2. That does not mean the game is deeply flawed, just not well suited to the types of games some GMs want to run. The sorts of changes [USER=12731]@CapnZapp[/USER] wants to see would result in a game I personally would no longer enjoy. Our vision for what makes a roleplaying game compelling is just not compatible. I do not think the criticism is groundless. I just think at the end of the day designers have to make tradeoffs. The price for how dynamic and mechanically deep the game is includes a pretty big difference in performance from group to group. You can adjust down the difficulty of the modules (and they probably should), but that variability will still be there because it is necessary if you want skill at playing the game to matter as much it does in PF2. Some priorities are going to win out and others will lose out. We do not get to have it all. That's why we have different games. It's also not helpful to say that people who have positive experiences are coping. This is not about being blind to obvious gaping flaws. It's disagreeing over what is a flaw and what is a feature. [/QUOTE]
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Community
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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