Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 8413426" data-attributes="member: 42040"><p>Let's see what I remember.</p><p></p><p>Of course, the specifics of combats are going to have spoilers. I'll try to not link them to actual adventures so maybe it doesn't give away all the surprises.</p><p></p><p>(I will also add that at least a few of these are because of errors I made as a GM - but to be fair, the rules and guidelines aren't presented terribly clear. And one misstep can make a TPK.)</p><p></p><p>The first TPK was with an extreme encounter - a solo baddy (a bargeist at level 2 or something). </p><p></p><p>So he's in the center of a room. You can't pass into the rest of the dungeon without dealing with him. The group went in without a lot of preparation, being new to the system, new to the party configuration, and not having had tactic training like "you need to demoralize, trip, etc. to have a chance against an enemy several levels above you." </p><p></p><p>Once the unreasonably high checks to roleplay past the encounter obviously failed, his insane crit damage dropped the warrior-types almost instantly. He was getting - on average - two crits a turn (even with his multiattack penalty) because his attack bonus as a higher level was just so much better than the party's defenses.</p><p></p><p>The next TPK happened a couple sessions later. This was due to some lightning-dragons. Apparently I misread their abilities to do something like "draconic fury" and wasn't applying the multiattack penalty at the right stage in the attack. (Some creatures let you apply multiattack penalty <em>after </em>all the attacks are made, but these specific ones did not.) We had a TPK, but after the error was brought to my attention, we "rewound" the fight and did it again. [So much for campaign continuity and immersion, but I guess it's better than two TPKs in two sessions.]</p><p></p><p>The next TPK happened the next session. The party was going through a temple and opened a door that triggered a magical hazard. The saves were already high enough that it was regularly doing critical damage to them, blinding them and causing some big damage. The door that they opened led into a room with cultists, so they obviously took advantage of the situation and started attacking the characters - since the module specifically said the cultists couldn't be harmed by the magical trap. (This was proof that the system can't handle two encounters being added together.)</p><p></p><p>The next TPK happened the next session. It was another solo baddy - like the bargeist. This time it was a hellhound. His DCs were so high the party was regularly crit failing their saves against his fire breath. </p><p></p><p>I think in each case it was possible that the party could've left a character or two to die and not stayed to fight in an attempt to save them. But in my experience, players will rather die as a team than run away and leave another character to die. </p><p></p><p>And yes, the party "would've/should've/could've" performed more tactically, identifying creatures, demoralizing, tripping, getting into perfect positioning for every encounter. But I'd like you to consider the composition of my group:</p><p></p><p>1) My brother-in-law, just there for the fun and to play with his family. You pretty much had to make his character for him and give him suggestions of what to do.</p><p>2) My wife, though enjoying tactics, doesn't spend considerable time out of the game reading message boards, watching tutorials on YouTube, etc. </p><p>3) My best friend, a casual player, who just wants to see what PF2 is all about. He frequently confuses editions (PF1, 5e, PF2). </p><p>4) Two players who did read up and study the game but wanted to test out a lot of options and try some unique builds just to put PF2 through the full playtest.</p><p></p><p>Few of them would be regular posters on here or care enough about a hobby like TTRPGs to devote hours every day studying the meta behind a game system. Paizo's design is clear that they don't care about these types of casual or new players. If they did - it wouldn't be so brutal. </p><p></p><p>When people suggest perfect tactics to have a thrilling, winnable game, they are excluding probably the majority of gamers and the potential audience.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8413426, member: 42040"] Let's see what I remember. Of course, the specifics of combats are going to have spoilers. I'll try to not link them to actual adventures so maybe it doesn't give away all the surprises. (I will also add that at least a few of these are because of errors I made as a GM - but to be fair, the rules and guidelines aren't presented terribly clear. And one misstep can make a TPK.) The first TPK was with an extreme encounter - a solo baddy (a bargeist at level 2 or something). So he's in the center of a room. You can't pass into the rest of the dungeon without dealing with him. The group went in without a lot of preparation, being new to the system, new to the party configuration, and not having had tactic training like "you need to demoralize, trip, etc. to have a chance against an enemy several levels above you." Once the unreasonably high checks to roleplay past the encounter obviously failed, his insane crit damage dropped the warrior-types almost instantly. He was getting - on average - two crits a turn (even with his multiattack penalty) because his attack bonus as a higher level was just so much better than the party's defenses. The next TPK happened a couple sessions later. This was due to some lightning-dragons. Apparently I misread their abilities to do something like "draconic fury" and wasn't applying the multiattack penalty at the right stage in the attack. (Some creatures let you apply multiattack penalty [I]after [/I]all the attacks are made, but these specific ones did not.) We had a TPK, but after the error was brought to my attention, we "rewound" the fight and did it again. [So much for campaign continuity and immersion, but I guess it's better than two TPKs in two sessions.] The next TPK happened the next session. The party was going through a temple and opened a door that triggered a magical hazard. The saves were already high enough that it was regularly doing critical damage to them, blinding them and causing some big damage. The door that they opened led into a room with cultists, so they obviously took advantage of the situation and started attacking the characters - since the module specifically said the cultists couldn't be harmed by the magical trap. (This was proof that the system can't handle two encounters being added together.) The next TPK happened the next session. It was another solo baddy - like the bargeist. This time it was a hellhound. His DCs were so high the party was regularly crit failing their saves against his fire breath. I think in each case it was possible that the party could've left a character or two to die and not stayed to fight in an attempt to save them. But in my experience, players will rather die as a team than run away and leave another character to die. And yes, the party "would've/should've/could've" performed more tactically, identifying creatures, demoralizing, tripping, getting into perfect positioning for every encounter. But I'd like you to consider the composition of my group: 1) My brother-in-law, just there for the fun and to play with his family. You pretty much had to make his character for him and give him suggestions of what to do. 2) My wife, though enjoying tactics, doesn't spend considerable time out of the game reading message boards, watching tutorials on YouTube, etc. 3) My best friend, a casual player, who just wants to see what PF2 is all about. He frequently confuses editions (PF1, 5e, PF2). 4) Two players who did read up and study the game but wanted to test out a lot of options and try some unique builds just to put PF2 through the full playtest. Few of them would be regular posters on here or care enough about a hobby like TTRPGs to devote hours every day studying the meta behind a game system. Paizo's design is clear that they don't care about these types of casual or new players. If they did - it wouldn't be so brutal. When people suggest perfect tactics to have a thrilling, winnable game, they are excluding probably the majority of gamers and the potential audience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
Top