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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="kenada" data-source="post: 8413542" data-attributes="member: 70468"><p>While I don’t think that expecting PCs to be topped off means a system is designed for Combat as Sport (e.g., <a href="https://www.reddit.com/r/WWN/comments/of2cuc/comment/h4agu6u/?context=3" target="_blank">WWN makes the same assumption</a>), I think you’re onto something. Pathfinder 2e seems like it’s trying to be both. You’ve got all the exploration stuff, which is very important. You’ve also got a detailed, tactical combat system. If you don’t engage both fully, then the game is going to be harder for it. You’ve either missed opportunities to shift things to your advantage, or you get your butt kicked because you aren’t fighting at the level the system expects.</p><p></p><p>I’m not really sure what PF2 can do to ameliorate that except to provide more guidance (and tools) on transitioning into encounter mode and tools for scaling encounters based on the players’ tactical savvy. It’s something that’s been discussed here a few times (e.g., our discussions on running sandbox play or what CapnZapp has mentioned on <a href="https://www.enworld.org/threads/pathfinder-2e-is-it-raw-or-rai-to-always-take-10-minutes-and-heal-between-encounters.682675/post-8412581" target="_blank">shifting encounter difficulty</a>). What Pathfinder 2e needs is a revised edition that cleans some of this stuff up. Unfortunately, editions in D&D-likes are cursed, and we won’t see a Pathfinder 3e for a while, and it’ll be incompatibly different so Paizo can resell everyone the same material all over again (and “fix” the prior edition).</p></blockquote><p></p>
[QUOTE="kenada, post: 8413542, member: 70468"] While I don’t think that expecting PCs to be topped off means a system is designed for Combat as Sport (e.g., [URL='https://www.reddit.com/r/WWN/comments/of2cuc/comment/h4agu6u/?context=3']WWN makes the same assumption[/URL]), I think you’re onto something. Pathfinder 2e seems like it’s trying to be both. You’ve got all the exploration stuff, which is very important. You’ve also got a detailed, tactical combat system. If you don’t engage both fully, then the game is going to be harder for it. You’ve either missed opportunities to shift things to your advantage, or you get your butt kicked because you aren’t fighting at the level the system expects. I’m not really sure what PF2 can do to ameliorate that except to provide more guidance (and tools) on transitioning into encounter mode and tools for scaling encounters based on the players’ tactical savvy. It’s something that’s been discussed here a few times (e.g., our discussions on running sandbox play or what CapnZapp has mentioned on [URL='https://www.enworld.org/threads/pathfinder-2e-is-it-raw-or-rai-to-always-take-10-minutes-and-heal-between-encounters.682675/post-8412581']shifting encounter difficulty[/URL]). What Pathfinder 2e needs is a revised edition that cleans some of this stuff up. Unfortunately, editions in D&D-likes are cursed, and we won’t see a Pathfinder 3e for a while, and it’ll be incompatibly different so Paizo can resell everyone the same material all over again (and “fix” the prior edition). [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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