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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Justice and Rule" data-source="post: 8413804" data-attributes="member: 6778210"><p>Potentially true. But again, if you're causing deep damage to it, healing is generally not easy for things and most things don't like taking a lot of damage for a single meal.</p><p></p><p></p><p></p><p>Maybe. I can think of a lot of reasons why an intelligent creature might prefer to drive off the enemies rather than keep them in there. It's all up to how you want to do it: are they prioritizing their survival? Then let them leave, pick up your stuff and get out. Or call on your minions and let them take care of it because if they aren't hitting you, you can recover. Continuing a fight can just be a bad way to get hurt. I even had a villain die because of a set of random crits because he tried continuing a fight that the players were running from.</p><p></p><p></p><p></p><p>I mean, I don't think that's what most people are really advocating for here. Things will change if you leave, even with less intelligent monsters. The point here is that the players get another chance. It might require more planning, a new strategy, better items, etc... but if things go bad, living is its own reward.</p><p></p><p></p><p></p><p>I don't like this only because PCs honestly act way differently than NPCs because they'll take way more risks than NPCs. Healing is easier to get and the risks are less than an NPC who, if killed, is just going to be dead.</p><p></p><p></p><p></p><p>See, I <em><strong>love</strong></em> that stuff. Lock you can't crack? Well, good thing you brought that vial of acid. To me, carrying a bunch of useful, interesting consumables to deploy at a moment's notice is just what d20 Fantasy is all about.</p><p></p><p>Though I get that if you want to play as Gandalf, it probably doesn't sync up with your expectations <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" />. I suppose everyone has their line: I really like the idea of cantrips, but some people just grew up expecting their magic user to have a sling or some darts on-hand. Try explaining that to a kid who got into playing D&D in the last 10 years <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" />...</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8413804, member: 6778210"] Potentially true. But again, if you're causing deep damage to it, healing is generally not easy for things and most things don't like taking a lot of damage for a single meal. Maybe. I can think of a lot of reasons why an intelligent creature might prefer to drive off the enemies rather than keep them in there. It's all up to how you want to do it: are they prioritizing their survival? Then let them leave, pick up your stuff and get out. Or call on your minions and let them take care of it because if they aren't hitting you, you can recover. Continuing a fight can just be a bad way to get hurt. I even had a villain die because of a set of random crits because he tried continuing a fight that the players were running from. I mean, I don't think that's what most people are really advocating for here. Things will change if you leave, even with less intelligent monsters. The point here is that the players get another chance. It might require more planning, a new strategy, better items, etc... but if things go bad, living is its own reward. I don't like this only because PCs honestly act way differently than NPCs because they'll take way more risks than NPCs. Healing is easier to get and the risks are less than an NPC who, if killed, is just going to be dead. See, I [I][B]love[/B][/I] that stuff. Lock you can't crack? Well, good thing you brought that vial of acid. To me, carrying a bunch of useful, interesting consumables to deploy at a moment's notice is just what d20 Fantasy is all about. Though I get that if you want to play as Gandalf, it probably doesn't sync up with your expectations o_O. I suppose everyone has their line: I really like the idea of cantrips, but some people just grew up expecting their magic user to have a sling or some darts on-hand. Try explaining that to a kid who got into playing D&D in the last 10 years :D:LOL::ROFLMAO:... [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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