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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="kenada" data-source="post: 8416334" data-attributes="member: 70468"><p>I can understand the logic of wanting to use the combat procedure: you’re using a structured process of action declaration, so why not continue using that for the escape? It just feels like the wrong tool for the job. The time scale is very short, and the actions you have are also focused on engaging with other (hostile) parties. It’d be like staying in combat to negotiate the surrender of one of the sides.</p><p></p><p>The only systems where I can see using a combat procedure for escape work well are ones that don’t really distinguish the combat procedure from other parts of the game (like PbtA or FitD games). We’ve had escapes in our Scum and Villainy game that naturally flowed out of combat, but it’s all just part of the conversation at the table. While they’re definitely RPGs, I’m not they’re what CapnZapp had in mind as “traditional RPGs”.</p></blockquote><p></p>
[QUOTE="kenada, post: 8416334, member: 70468"] I can understand the logic of wanting to use the combat procedure: you’re using a structured process of action declaration, so why not continue using that for the escape? It just feels like the wrong tool for the job. The time scale is very short, and the actions you have are also focused on engaging with other (hostile) parties. It’d be like staying in combat to negotiate the surrender of one of the sides. The only systems where I can see using a combat procedure for escape work well are ones that don’t really distinguish the combat procedure from other parts of the game (like PbtA or FitD games). We’ve had escapes in our Scum and Villainy game that naturally flowed out of combat, but it’s all just part of the conversation at the table. While they’re definitely RPGs, I’m not they’re what CapnZapp had in mind as “traditional RPGs”. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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