Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8416893" data-attributes="member: 70468"><p>Skill challenges are basically (crappy IMO) proto-clocks. The VP subsystem in PF2 is clunky compared to Blades in the Dark, but it’s actually clocks (more or less). In Blades in the Dark, you might create a clock appropriate to the escape (e.g., a 4 segment clock for “trying to escape”) and then work your way towards that goal. Complicating factors are handled via the dice mechanic, which is the only gap PF2’s implementation has compared to BitD.</p><p></p><p>To work around it, you’d probably want to set up competing VP thresholds. You’d have one threshold for “trying to escape” (e.g., maybe 12 points) and another (4 points) that fills up when people roll less than success to represent coming complications. You’d just keep resetting the second clock every time it fills, and you’ve injected an appropriate complication into the escape.</p><p></p><p>This approach works really well in BitD games, which is why I think Paizo should develop it and use it more in Pathfinder. One could get rid of a lot of the bespoke subsystems and replace them with clocks, which would be an actual innovation in the D&D space.</p></blockquote><p></p>
[QUOTE="kenada, post: 8416893, member: 70468"] Skill challenges are basically (crappy IMO) proto-clocks. The VP subsystem in PF2 is clunky compared to Blades in the Dark, but it’s actually clocks (more or less). In Blades in the Dark, you might create a clock appropriate to the escape (e.g., a 4 segment clock for “trying to escape”) and then work your way towards that goal. Complicating factors are handled via the dice mechanic, which is the only gap PF2’s implementation has compared to BitD. To work around it, you’d probably want to set up competing VP thresholds. You’d have one threshold for “trying to escape” (e.g., maybe 12 points) and another (4 points) that fills up when people roll less than success to represent coming complications. You’d just keep resetting the second clock every time it fills, and you’ve injected an appropriate complication into the escape. This approach works really well in BitD games, which is why I think Paizo should develop it and use it more in Pathfinder. One could get rid of a lot of the bespoke subsystems and replace them with clocks, which would be an actual innovation in the D&D space. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
Top