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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Thomas Shey" data-source="post: 8416947" data-attributes="member: 7026617"><p>I'm not convinced its more varied than combat itself, or even as much. Honestly, the biggest issues are line-of-sight, cover and the mobility of those evading and pursuers. I think you could come up with a process using those that would be as satisfactory as everything else in games. The biggest thing you'd want to do is decide where you want to set how easy its going to be as a default, and how you want to express the failure states.</p><p></p><p></p><p></p><p>It absolutely was in both cases. Fortunately, I never saw too many cases where retreat was necessary, but I thought about it a bit at the time, and it was obvious there were going to be problems just using the schematic rules in the OD&D combat system (most fighters were just too slow relative to the majority of monsters once you got past the lowest levels for flight outdoors to be likely to work unless some die rolls were factored in or the opponents just didn't care). And there was a kind of dynamic where the adversarial GM was presented as a virtuous approach in a lot of places.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8416947, member: 7026617"] I'm not convinced its more varied than combat itself, or even as much. Honestly, the biggest issues are line-of-sight, cover and the mobility of those evading and pursuers. I think you could come up with a process using those that would be as satisfactory as everything else in games. The biggest thing you'd want to do is decide where you want to set how easy its going to be as a default, and how you want to express the failure states. It absolutely was in both cases. Fortunately, I never saw too many cases where retreat was necessary, but I thought about it a bit at the time, and it was obvious there were going to be problems just using the schematic rules in the OD&D combat system (most fighters were just too slow relative to the majority of monsters once you got past the lowest levels for flight outdoors to be likely to work unless some die rolls were factored in or the opponents just didn't care). And there was a kind of dynamic where the adversarial GM was presented as a virtuous approach in a lot of places. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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