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*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Retreater" data-source="post: 8417740" data-attributes="member: 42040"><p>Yes, I consider all those multitudes of factors. </p><p></p><p>But if anything - if we're being realistic - the enemies have the advantage in most cases. If you're in a dungeon or otherwise the home turf of the opponents, they likely know the layout and can navigate it more quickly than the characters. If the characters decide to run away, they are likely taking a beating by a superior foe - so consider that a wounded party would realistically move slower than enemies who are likely less wounded & had no previous tiring combats that day. </p><p></p><p>So having the party able to escape by the "skin of their teeth" is like a "close the blast doors" moment from A New Hope. Chewie and Han likely wouldn't have been able to escape the Stormtroopers, if not for good luck. If it happened <em>all the time </em>it would get old and really stretch believability in the film - just like it would in a game.</p><p></p><p>Fortunately, we can create our own luck in this game. Throwing down oil or caltrops, casting Web or Fog Cloud, summoning monsters to serve as speed bumps. I think it's fair to ask the group what tricks they have up their sleeves before they intend to flee. If they don't have something sufficient, then don't let them.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8417740, member: 42040"] Yes, I consider all those multitudes of factors. But if anything - if we're being realistic - the enemies have the advantage in most cases. If you're in a dungeon or otherwise the home turf of the opponents, they likely know the layout and can navigate it more quickly than the characters. If the characters decide to run away, they are likely taking a beating by a superior foe - so consider that a wounded party would realistically move slower than enemies who are likely less wounded & had no previous tiring combats that day. So having the party able to escape by the "skin of their teeth" is like a "close the blast doors" moment from A New Hope. Chewie and Han likely wouldn't have been able to escape the Stormtroopers, if not for good luck. If it happened [I]all the time [/I]it would get old and really stretch believability in the film - just like it would in a game. Fortunately, we can create our own luck in this game. Throwing down oil or caltrops, casting Web or Fog Cloud, summoning monsters to serve as speed bumps. I think it's fair to ask the group what tricks they have up their sleeves before they intend to flee. If they don't have something sufficient, then don't let them. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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