Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Teemu" data-source="post: 8419397" data-attributes="member: 30788"><p>I’ve been using a skill challenge based retreat system in two of my 4e games for about three years now. At any point during a player’s turn the party can end combat and move to a retreat scene. It’s always the shortest challenge (4 successes) and its level is equal to the highest level enemy in the encounter. The retreat always succeeds but it also always costs 1 healing surge from all party members (fatigue, loss of morale, etc.). Failed checks also cost resources, and I use the injury variant for failures after the first (first being a surge). Failing a check by 5 or more costs an extra surge.</p><p></p><p>It’s worked extremely well. The skill challenge is quick to resolve, the players can push on during an adventure since a retreat is always on the table, and I as the GM have more freedom in encounter building since I know the party can escape if the fight is too tough.</p><p></p><p>I’m planning on adapting this to PF2 using Victory Points to come up with a Retreat subsystem. Coming up with costs is a bit tougher since PF2 doesn’t have a similar daily resource or an injury variant, but I’m thinking of marrying it with a modified Stamina ruleset where Resolve is used as a currency. And I’ll probably include the fatigued condition as a failure option.</p></blockquote><p></p>
[QUOTE="Teemu, post: 8419397, member: 30788"] I’ve been using a skill challenge based retreat system in two of my 4e games for about three years now. At any point during a player’s turn the party can end combat and move to a retreat scene. It’s always the shortest challenge (4 successes) and its level is equal to the highest level enemy in the encounter. The retreat always succeeds but it also always costs 1 healing surge from all party members (fatigue, loss of morale, etc.). Failed checks also cost resources, and I use the injury variant for failures after the first (first being a surge). Failing a check by 5 or more costs an extra surge. It’s worked extremely well. The skill challenge is quick to resolve, the players can push on during an adventure since a retreat is always on the table, and I as the GM have more freedom in encounter building since I know the party can escape if the fight is too tough. I’m planning on adapting this to PF2 using Victory Points to come up with a Retreat subsystem. Coming up with costs is a bit tougher since PF2 doesn’t have a similar daily resource or an injury variant, but I’m thinking of marrying it with a modified Stamina ruleset where Resolve is used as a currency. And I’ll probably include the fatigued condition as a failure option. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
Top