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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Justice and Rule" data-source="post: 8419407" data-attributes="member: 6778210"><p><The FFG Dice Defender has logged on></p><p></p><p>I'll be honest, I f'n love the dice stuff Fantasy Flight does. I know I had similar doubts about proprietary dice when they started that stuff, but with Star Wars and Genesys they really knocked it out of the park with me. Maybe it's because I'm a wargamer and also that I started their RPG after having bought into their X-Wing game (which also uses symbols for success rather than numbers) but Advantage/Threat is easily my favorite new mechanic of the decade. The systems have some problems (Space combat with snubfighters is particularly deadly, which is accurate to the movies but probably not to what people want) but ultimately they are overall really fantastic. I find it funny that my grognard group <em><strong>adores </strong></em>those games more than my newer players.</p><p></p><p>I haven't played a game of the new L5R but I've been reading it and the dice (along with the ring system) are really fascinating and make me want to play it. My biggest problem right now is that while the dice are simplified, the system itself kind of feels more complex... or at the very least, they could do a better job at explaining some of the more important aspects of things. It took me a little while to grasp the whole of what is going on there, but strife is really solid and the move away from absolute physical skills to more abstract "approaches" is something I'd love to see in more games. I was discussing using the underlying system to make a DBZ game for a buddy, using Strife representing ki drain.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8419407, member: 6778210"] <The FFG Dice Defender has logged on> I'll be honest, I f'n love the dice stuff Fantasy Flight does. I know I had similar doubts about proprietary dice when they started that stuff, but with Star Wars and Genesys they really knocked it out of the park with me. Maybe it's because I'm a wargamer and also that I started their RPG after having bought into their X-Wing game (which also uses symbols for success rather than numbers) but Advantage/Threat is easily my favorite new mechanic of the decade. The systems have some problems (Space combat with snubfighters is particularly deadly, which is accurate to the movies but probably not to what people want) but ultimately they are overall really fantastic. I find it funny that my grognard group [I][B]adores [/B][/I]those games more than my newer players. I haven't played a game of the new L5R but I've been reading it and the dice (along with the ring system) are really fascinating and make me want to play it. My biggest problem right now is that while the dice are simplified, the system itself kind of feels more complex... or at the very least, they could do a better job at explaining some of the more important aspects of things. It took me a little while to grasp the whole of what is going on there, but strife is really solid and the move away from absolute physical skills to more abstract "approaches" is something I'd love to see in more games. I was discussing using the underlying system to make a DBZ game for a buddy, using Strife representing ki drain. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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