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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="CapnZapp" data-source="post: 8419939" data-attributes="member: 12731"><p>If monster A sees hero H disappear around a corner, it simply runs to that corner and... there you are.</p><p></p><p>If you aren't a Rogue-class character you have zero options to just "disappear".</p><p></p><p>Sure it is possible to envision a map with enough twists and turns that 10 or 15 squares is enough to break line of sight (multiple corners to turn), but mosts maps just aren't like that. Plus - again unless you're an experienced Rogue - you are running away, you are not stealthing away. And since you aren't stealthing, monsters will automatically locate you by sound ("I can hear her running in the left corridor").</p><p></p><p>Also PF2 combats are calibrated so that every round is incredibly decisive. Just spending your actions on "run away!" can all by itself be the tipping point between success and failure - had you stayed and fought, the impact of that decision can easily be enough to win (even though you might have to endure going down, spending money on healing potions, getting uncomfortably close to Dying 4, etc).</p><p></p><p>All of this assumes what actually is not the common case at all, namely that there is no other hero the monsters can wail on. Just because you ran away does not necessarily mean all your party friends have yet had the time to do the same.</p><p></p><p>Assuming we're still discussing the regular combat rules and mapped combats; not TOTM of course.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8419939, member: 12731"] If monster A sees hero H disappear around a corner, it simply runs to that corner and... there you are. If you aren't a Rogue-class character you have zero options to just "disappear". Sure it is possible to envision a map with enough twists and turns that 10 or 15 squares is enough to break line of sight (multiple corners to turn), but mosts maps just aren't like that. Plus - again unless you're an experienced Rogue - you are running away, you are not stealthing away. And since you aren't stealthing, monsters will automatically locate you by sound ("I can hear her running in the left corridor"). Also PF2 combats are calibrated so that every round is incredibly decisive. Just spending your actions on "run away!" can all by itself be the tipping point between success and failure - had you stayed and fought, the impact of that decision can easily be enough to win (even though you might have to endure going down, spending money on healing potions, getting uncomfortably close to Dying 4, etc). All of this assumes what actually is not the common case at all, namely that there is no other hero the monsters can wail on. Just because you ran away does not necessarily mean all your party friends have yet had the time to do the same. Assuming we're still discussing the regular combat rules and mapped combats; not TOTM of course. [/QUOTE]
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Community
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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