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*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Justice and Rule" data-source="post: 8420068" data-attributes="member: 6778210"><p>Threat is different compared to PtbA because it can come on successes, which is why I like it: it gives a codified way of handing out interesting situations, which are actually modified by skill, talent, and the difficulty of the task. This is cool because if you aren't as skilled at something, you can potentially succeed, but it's more likely to have drawbacks. On the other hand, if you are good at something you're not just more likely to succeed, but get cool results added on. There's just a whole bunch of interesting interactions between the dice depending on who is bringing what to the table. For example, your 3 Agility, 3 Skill pilot won't have as many dice as the Agility 4 Gunslinger, but the Gunslinger will likely get more threat because he's rolling 4 green dice, and the 3 yellow dice the Pilot have more successes and advantage results on them, along with the ability to Triumph. So the Gunslinger isn't <em>bad</em>, but there are things he just can't do compared to the Pilot.</p><p></p><p></p><p></p><p>Plus there are a lot of things, like the will to actually hunt you down. Getting away from formalized combat and just doing it more narratively allows moments like the bad guys chasing for a moment before losing interest/getting frustrated. There's also the matter of getting players out of "combat mode" and where they start thinking more about using their skills.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8420068, member: 6778210"] Threat is different compared to PtbA because it can come on successes, which is why I like it: it gives a codified way of handing out interesting situations, which are actually modified by skill, talent, and the difficulty of the task. This is cool because if you aren't as skilled at something, you can potentially succeed, but it's more likely to have drawbacks. On the other hand, if you are good at something you're not just more likely to succeed, but get cool results added on. There's just a whole bunch of interesting interactions between the dice depending on who is bringing what to the table. For example, your 3 Agility, 3 Skill pilot won't have as many dice as the Agility 4 Gunslinger, but the Gunslinger will likely get more threat because he's rolling 4 green dice, and the 3 yellow dice the Pilot have more successes and advantage results on them, along with the ability to Triumph. So the Gunslinger isn't [I]bad[/I], but there are things he just can't do compared to the Pilot. Plus there are a lot of things, like the will to actually hunt you down. Getting away from formalized combat and just doing it more narratively allows moments like the bad guys chasing for a moment before losing interest/getting frustrated. There's also the matter of getting players out of "combat mode" and where they start thinking more about using their skills. [/QUOTE]
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Community
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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