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*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Justice and Rule" data-source="post: 8420106" data-attributes="member: 6778210"><p>Breaking pursuit has a lot of factors. For example, typically speaking in real life when you are just running away, you are moving far faster than you normally would in combat; you aren't thinking about exactly where you need to be or making complicated weaves and such. So judging retreat speed merely by your movement is probably not accurate; you could probably do an Athletics check in there to get up to a real sprint and extra movement. Also worth noting that the incentives to continue running are obviously higher for the fleeing compared to the pursuer, since one will lose their life while the other merely loses their prey.</p><p></p><p>Further, like [USER=7026617]@Thomas Shey[/USER] says, there's plenty of chances for breaking line of sight if you are just running, and once that happens it gets much more difficult for the pursuer. It's like if you are chasing someone in a building, and they turn a corner and you lose them for a moment. You are now alone in a hallway with doors and an intersection not far away. What do you do? If you don't know where they are, you might stop and listen (which let's them get further), look around to make sure they didn't go into a room, or simply pick a path and continue running, hoping you chose the right one. It's actually fairly easy to lose individuals, which is why bombshelling (the act of everyone running off in different directions) can make pursuit really difficult, especially for formed up formal units.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8420106, member: 6778210"] Breaking pursuit has a lot of factors. For example, typically speaking in real life when you are just running away, you are moving far faster than you normally would in combat; you aren't thinking about exactly where you need to be or making complicated weaves and such. So judging retreat speed merely by your movement is probably not accurate; you could probably do an Athletics check in there to get up to a real sprint and extra movement. Also worth noting that the incentives to continue running are obviously higher for the fleeing compared to the pursuer, since one will lose their life while the other merely loses their prey. Further, like [USER=7026617]@Thomas Shey[/USER] says, there's plenty of chances for breaking line of sight if you are just running, and once that happens it gets much more difficult for the pursuer. It's like if you are chasing someone in a building, and they turn a corner and you lose them for a moment. You are now alone in a hallway with doors and an intersection not far away. What do you do? If you don't know where they are, you might stop and listen (which let's them get further), look around to make sure they didn't go into a room, or simply pick a path and continue running, hoping you chose the right one. It's actually fairly easy to lose individuals, which is why bombshelling (the act of everyone running off in different directions) can make pursuit really difficult, especially for formed up formal units. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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