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*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Thomas Shey" data-source="post: 8420402" data-attributes="member: 7026617"><p>If this was a general thread or a general D&D thread I'd entirely buy into that. As it is, I'm not convinced some people aren't essentially deciding This Is Another Thing Wrong With PF2e, rather than this is a thing that most games handle badly.</p><p></p><p>There's some relevance here because there's been discussion about what to do when a PF2e encounter goes south, but it still adds up to "Retreating often sucks in RPGs, news at 11." And when at least some of us suggest ways to make it better (looking at Keneda here) someone suggests that the only logical way to do it is to use the combat system as-is, so I think pointing out that doing that generates bad outcomes in, well, damn near anything that isn't pretty stylized is legitimate.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8420402, member: 7026617"] If this was a general thread or a general D&D thread I'd entirely buy into that. As it is, I'm not convinced some people aren't essentially deciding This Is Another Thing Wrong With PF2e, rather than this is a thing that most games handle badly. There's some relevance here because there's been discussion about what to do when a PF2e encounter goes south, but it still adds up to "Retreating often sucks in RPGs, news at 11." And when at least some of us suggest ways to make it better (looking at Keneda here) someone suggests that the only logical way to do it is to use the combat system as-is, so I think pointing out that doing that generates bad outcomes in, well, damn near anything that isn't pretty stylized is legitimate. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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