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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Justice and Rule" data-source="post: 8423034" data-attributes="member: 6778210"><p>Yeah, if you wanted to do some sort of ruling where someone could hold onto a sword while climbing, you could just put on a harsh modifier (+2/+5, maybe dependent on the size of the weapon). Hell, if you wanted to you could have someone swing a two-handed weapon and make a crazy Balance check to keep their feet in place if they so desire. Failure would be, to put it lightly, <strong><em>bad</em></strong>, but you can totally make that sort of ruling. I probably wouldn't (or I'd be pretty clear that this is not a good thing to attempt), but there's no rules preventing it.</p><p></p><p>Same with the Dandy feat: what it does is lock in a way for the player to do something, rather than the GM making something up. If you want to change a rumor and don't have the Dandy archetype, you just have to wheel and deal with the GM in a way that the Dandy simply does not. That's the benefit of the feat: it's not that it necessarily prevents other players from using those sorts of actions, but rather it <em>guarantees </em>that player from being able to do it.</p><p></p><p>Another good example of this is <a href="https://2e.aonprd.com/Feats.aspx?ID=2105" target="_blank">A Home in Every Port</a>. You can find free lodging if you spend 8 hours in a town or village. There's nothing that says you can't do that with other players as a matter of course; you spent 8 hours as a cost and now you get free lodging for a night. But they never get that guarantee, while someone with that feat <em>does</em>.</p><p></p><p></p><p></p><p>The old guys in my group often tell about the one time in a wargame that someone had a gun pulled on them (it ended with no one hurt and that guy obviously hasn't gamed with them in 30+ years since he had real problems), and it's always been a topic of discussion as to what would be the thing that causes you to draw on a guy.</p><p></p><p>I wouldn't do it for that, but it'd be <em>close</em>. And I would make that fact known to my player if they wanted to do that again.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8423034, member: 6778210"] Yeah, if you wanted to do some sort of ruling where someone could hold onto a sword while climbing, you could just put on a harsh modifier (+2/+5, maybe dependent on the size of the weapon). Hell, if you wanted to you could have someone swing a two-handed weapon and make a crazy Balance check to keep their feet in place if they so desire. Failure would be, to put it lightly, [B][I]bad[/I][/B], but you can totally make that sort of ruling. I probably wouldn't (or I'd be pretty clear that this is not a good thing to attempt), but there's no rules preventing it. Same with the Dandy feat: what it does is lock in a way for the player to do something, rather than the GM making something up. If you want to change a rumor and don't have the Dandy archetype, you just have to wheel and deal with the GM in a way that the Dandy simply does not. That's the benefit of the feat: it's not that it necessarily prevents other players from using those sorts of actions, but rather it [I]guarantees [/I]that player from being able to do it. Another good example of this is [URL='https://2e.aonprd.com/Feats.aspx?ID=2105']A Home in Every Port[/URL]. You can find free lodging if you spend 8 hours in a town or village. There's nothing that says you can't do that with other players as a matter of course; you spent 8 hours as a cost and now you get free lodging for a night. But they never get that guarantee, while someone with that feat [I]does[/I]. The old guys in my group often tell about the one time in a wargame that someone had a gun pulled on them (it ended with no one hurt and that guy obviously hasn't gamed with them in 30+ years since he had real problems), and it's always been a topic of discussion as to what would be the thing that causes you to draw on a guy. I wouldn't do it for that, but it'd be [I]close[/I]. And I would make that fact known to my player if they wanted to do that again. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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