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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="CapnZapp" data-source="post: 8430041" data-attributes="member: 12731"><p>Sigh. This comes across as grasping at straws to avoid having agree Paizo's design is (much) less than ideal.</p><p></p><p>Okay, let me agree that there can be other approaches that are bad and even just as bad. That is, let's not make this out to be "your idea is bad too so PF2's system isn't so worse off".</p><p></p><p>In other words, you are skipping all the other criticisms I have, and you zero in on just "your suggestion can create complaints too". It's hard to not interpret that as trying to wriggle out of my rather massive criticism against the PF2 implementation.</p><p></p><p>So. If it helps, consider me instead saying the feat gives you a reroll (aka advantage) if that makes you feel better. And this is definitely not limited to just Make an Impression.</p><p></p><p>I'm talking generalities. Just about every skill has several use cases that feel incredibly constrictive and artificially limited, and then you realize that is to justify adding a feat to the game that lifts those weird restrictions.</p><p></p><p>The way PF2 prohibits the generic character from doing things at all, unless she has this or that very specific feat, is <em>really really annoying</em> game design on so many levels.</p><p></p><p>It means players must carefully comb through all the rules and all the feats. Restrictions are not highlighted or spelled out. It's very easy to just assume you can do stuff and then be told you needed to take a feat available at level 1. There needed to be giant exclamation marks all over the place cross-referencing each weird limit with its absolving feat(s):</p><p>"please realize you can only crawl stupidly slow unless you pick Quick Crawler"</p><p>"please realize you can't climb with a weapon in hand unless you pick Combat Climber"</p><p>"please realize you can only jump hilariously short distances unless you pick Cloud Jumper"</p><p>This stuff is simply not mentioned in the sections on crawling, climbing or jumping.</p><p></p><p>...the list goes on and on, and is probably growing with each new splatbook <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Every single little aspect of pretty much every behavior feels carefully combed out "how can we squeeze seven feats out of this simple action?" That is just a question no game designer should ever ask themselves!</p><p></p><p>The same issues surface on the other side of the GM screen. I would guesstimate that as a green PF2 GM probably two out of three times I tried being a good GM that say "yes" or "yes but" by allowing people to cut corners and avoid weird artifacts of the system (anything from jumping across tables to reaching that one extra square to open a door without spending a whole extra move action) I will later be reminded by a disappointed player that I just gave out for free what a whole feat is about. Using Recall Knowledge on tracks you find in a forest. Using Intelligence to gather gossip in a village. And so on and so on.</p><p></p><p>Simple obvious stuff that Paizo is sending a clear message <strong>to stop doing:</strong> "Don't just allow that, we have created feats the players need to take!"</p><p></p><p>It is a really really frustrating game design, dead set against the very goals Paizo is professing to have for their game.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8430041, member: 12731"] Sigh. This comes across as grasping at straws to avoid having agree Paizo's design is (much) less than ideal. Okay, let me agree that there can be other approaches that are bad and even just as bad. That is, let's not make this out to be "your idea is bad too so PF2's system isn't so worse off". In other words, you are skipping all the other criticisms I have, and you zero in on just "your suggestion can create complaints too". It's hard to not interpret that as trying to wriggle out of my rather massive criticism against the PF2 implementation. So. If it helps, consider me instead saying the feat gives you a reroll (aka advantage) if that makes you feel better. And this is definitely not limited to just Make an Impression. I'm talking generalities. Just about every skill has several use cases that feel incredibly constrictive and artificially limited, and then you realize that is to justify adding a feat to the game that lifts those weird restrictions. The way PF2 prohibits the generic character from doing things at all, unless she has this or that very specific feat, is [I]really really annoying[/I] game design on so many levels. It means players must carefully comb through all the rules and all the feats. Restrictions are not highlighted or spelled out. It's very easy to just assume you can do stuff and then be told you needed to take a feat available at level 1. There needed to be giant exclamation marks all over the place cross-referencing each weird limit with its absolving feat(s): "please realize you can only crawl stupidly slow unless you pick Quick Crawler" "please realize you can't climb with a weapon in hand unless you pick Combat Climber" "please realize you can only jump hilariously short distances unless you pick Cloud Jumper" This stuff is simply not mentioned in the sections on crawling, climbing or jumping. ...the list goes on and on, and is probably growing with each new splatbook :( Every single little aspect of pretty much every behavior feels carefully combed out "how can we squeeze seven feats out of this simple action?" That is just a question no game designer should ever ask themselves! The same issues surface on the other side of the GM screen. I would guesstimate that as a green PF2 GM probably two out of three times I tried being a good GM that say "yes" or "yes but" by allowing people to cut corners and avoid weird artifacts of the system (anything from jumping across tables to reaching that one extra square to open a door without spending a whole extra move action) I will later be reminded by a disappointed player that I just gave out for free what a whole feat is about. Using Recall Knowledge on tracks you find in a forest. Using Intelligence to gather gossip in a village. And so on and so on. Simple obvious stuff that Paizo is sending a clear message [B]to stop doing:[/B] "Don't just allow that, we have created feats the players need to take!" It is a really really frustrating game design, dead set against the very goals Paizo is professing to have for their game. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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