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General Tabletop Discussion
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="kenada" data-source="post: 8430194" data-attributes="member: 70468"><p>The issue I take with this is many of us are not experiencing (or did not experience, since I’m not running PF2 anymore) the purported problems. Many of us did the things the designers write about in the GMG (either at their suggestion or because that’s just how we roll), and the game operated fine. It did what we wanted, and it didn’t result in adverse outcomes. When you say that, “the GMG GM sections … come … off as written by people only very superficially knowledgeable of Pathfinder 2,” it doesn’t resonate with me. What it does tell me is you want something very different out of Pathfinder 2e than what it offers.</p><p></p><p>You’ve said in the past you wanted to run a kick-in-the-door game. In that context, I can see how the advice on combining encounters would be problematic. If you’re playing a game where you kick in the door and kill the monsters, and exploration is just something you hand-wave, then PF2 is going to be constantly getting in your way. It obviously expects much broader engagement beyond just encounter mode, which is why there’s so much detail provided on exploration and exploration activities.</p><p></p><p>I don’t think you’re wrong for wanting to play the game the way you do. It’s understandable being disappointed that the 2nd edition of a game where you <em>could</em> play the way you want is less capable or requires changes to habits to make things work. However, I still don’t think that represents a systemic problem. D&D 5e doesn’t do what I want. Pathfinder 2e is closer, but it has other elements I don’t like. So I stick to games that better reflect what I want. I’m running Worlds Without Number now because it’s an OSR-adjacent game, which is what I want, and it provides for some tactical options and character customization, which is what my players want.</p><p></p><p>Is WWN the perfect game? No. If you think Pathfinder 2e is obtusely written, WWN is way worse. It’s Gygaxian in its verbosity. WWN’s support for exploration-driven play is arguably worse than PF2’s. However, since it is based on old-school D&D (B/X), I can easily hack the things I miss out of it by adapting them from other systems (in this case, Old-School Essentials). We’re now using a custom, 72 page guide that covers everything except character customization elements and most random tables. But I digress. My point is it’s fine if a game doesn’t work out for you. That’s why I switched my campaign from PF2 to something that worked better for me.</p></blockquote><p></p>
[QUOTE="kenada, post: 8430194, member: 70468"] The issue I take with this is many of us are not experiencing (or did not experience, since I’m not running PF2 anymore) the purported problems. Many of us did the things the designers write about in the GMG (either at their suggestion or because that’s just how we roll), and the game operated fine. It did what we wanted, and it didn’t result in adverse outcomes. When you say that, “the GMG GM sections … come … off as written by people only very superficially knowledgeable of Pathfinder 2,” it doesn’t resonate with me. What it does tell me is you want something very different out of Pathfinder 2e than what it offers. You’ve said in the past you wanted to run a kick-in-the-door game. In that context, I can see how the advice on combining encounters would be problematic. If you’re playing a game where you kick in the door and kill the monsters, and exploration is just something you hand-wave, then PF2 is going to be constantly getting in your way. It obviously expects much broader engagement beyond just encounter mode, which is why there’s so much detail provided on exploration and exploration activities. I don’t think you’re wrong for wanting to play the game the way you do. It’s understandable being disappointed that the 2nd edition of a game where you [I]could[/I] play the way you want is less capable or requires changes to habits to make things work. However, I still don’t think that represents a systemic problem. D&D 5e doesn’t do what I want. Pathfinder 2e is closer, but it has other elements I don’t like. So I stick to games that better reflect what I want. I’m running Worlds Without Number now because it’s an OSR-adjacent game, which is what I want, and it provides for some tactical options and character customization, which is what my players want. Is WWN the perfect game? No. If you think Pathfinder 2e is obtusely written, WWN is way worse. It’s Gygaxian in its verbosity. WWN’s support for exploration-driven play is arguably worse than PF2’s. However, since it is based on old-school D&D (B/X), I can easily hack the things I miss out of it by adapting them from other systems (in this case, Old-School Essentials). We’re now using a custom, 72 page guide that covers everything except character customization elements and most random tables. But I digress. My point is it’s fine if a game doesn’t work out for you. That’s why I switched my campaign from PF2 to something that worked better for me. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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