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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Justice and Rule" data-source="post: 8430806" data-attributes="member: 6778210"><p>No, he's talking about <a href="https://2e.aonprd.com/Feats.aspx?ID=846" target="_blank">Streetwise</a>, which let's you use Society to Gather Information instead of Diplomacy. It's basically using a different skill to do an activity, say like an Int-based Rogue who doesn't want to specialize in Diplomacy to go out and get info. Don't see why it's that bad, to be honest, but I guess I'm not searching for problems like some are.</p><p></p><p>This whole argument [USER=12731]@CapnZapp[/USER] is trying to make is just so steeped in broad-generalities and stupid minutiae that it is borderline incoherent. We can't actually be specific about which feats do what, but we're going to complain about the basics of movement and why you can't just immediately break them?</p><p></p><p>Like, are we <em>really</em> complaining about a 5' speed on crawling? How often is this a problem? We are talking a game that allows you to move multiple times in your turn, so functionally when you just crawl it's going to be just over half your movement speed (or more, if you are slower). How often does crawling in combat really come up for people, outside of trying to create some weird special tactic? And at that point, why <em>not </em>just let it be a feat like <a href="https://2e.aonprd.com/Feats.aspx?ID=816" target="_blank">Nimble Crawl</a>? How often do scenarios hinge on someone being able to move about a vent like they are a xenomorph?</p><p></p><p>Are we <em>really</em> complaining about climb requirements? Like, having to use both hands and feet while climbing is suddenly an unworkable requirement when it comes to climbing? <em>Really? </em>There are plenty of feats that get around that problem and I've named them innumerable times. And if you want to take care of it forever, it's just the <strong><em>gamebreaking 1st level feat of <strong><em><span style="color: rgb(184, 49, 47)">C</span><strong><em><span style="color: rgb(226, 80, 65)">O</span><span style="color: rgb(235, 107, 86)">M</span><span style="color: rgb(243, 121, 52)">B</span><span style="color: rgb(251, 160, 38)">A</span><span style="color: rgb(250, 197, 28)">T </span><span style="color: rgb(184, 49, 47)">C</span><span style="color: rgb(226, 80, 65)">L</span><span style="color: rgb(235, 107, 86)">I</span><span style="color: rgb(243, 121, 52)">M</span><span style="color: rgb(251, 160, 38)">B</span><span style="color: rgb(250, 197, 28)">E</span><span style="color: rgb(247, 218, 100)">R</span><span style="color: rgb(184, 49, 47)">~</span><span style="color: rgb(226, 80, 65)">! </span></em></strong></em></strong></em></strong><span style="color: null">that you need to take. Again, these requirements allow players to think about what they've taken and how to use the skills and advantages they have to address the problems. That's just good design: create a problem and give the players different options with which to solve it.</span></p><p><span style="color: null"></span></p><p><span style="color: null">Are we <em>really </em>complaining about jump distance? Cap, you talk about how it's a "hilariously small" distance, but compared to 5E it's a way better system. 5E, you're always stuck at your Str unless you manage to get a few features which <em>slightly </em>increase it. But with PF2, <em><strong>it's exactly the system you wanted: </strong></em>it's a skill DC, which means over time you'll be able to leap further more consistently each time. A 6th level fighter who is an Expert with Athletics will automatically jump 20 feet with Assurance and can potentially jump <em>further </em>if they want to, instead of having a hard limit set by your Strength. This is what you were talking about, and yet you get hung up on </span><a href="https://2e.aonprd.com/Feats.aspx?ID=767" target="_blank"><span style="color: null">Cloud Jump</span></a><span style="color: null">, a specialty feat for super-fast people who want to leap 15-20 squares at a time.</span></p><p><span style="color: null"></span></p><p><span style="color: null">Honestly, the complaining over small niche feats just blows my mind. I get maybe complaining about not enough skill upgrades, but feats get handed out like candy and there's always levels with General feats where you can net a lot of gain from just taking a simple 1st level feat.</span></p><p><span style="color: null"></span></p><p><span style="color: null">And at this point, I really can't comprehend the sort of lack of self-awareness one would have to have to say they know the game better than everyone disagreeing with them and even the people who wrote the GMG... but I'm also not surprised by it.</span></p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8430806, member: 6778210"] No, he's talking about [URL='https://2e.aonprd.com/Feats.aspx?ID=846']Streetwise[/URL], which let's you use Society to Gather Information instead of Diplomacy. It's basically using a different skill to do an activity, say like an Int-based Rogue who doesn't want to specialize in Diplomacy to go out and get info. Don't see why it's that bad, to be honest, but I guess I'm not searching for problems like some are. This whole argument [USER=12731]@CapnZapp[/USER] is trying to make is just so steeped in broad-generalities and stupid minutiae that it is borderline incoherent. We can't actually be specific about which feats do what, but we're going to complain about the basics of movement and why you can't just immediately break them? Like, are we [I]really[/I] complaining about a 5' speed on crawling? How often is this a problem? We are talking a game that allows you to move multiple times in your turn, so functionally when you just crawl it's going to be just over half your movement speed (or more, if you are slower). How often does crawling in combat really come up for people, outside of trying to create some weird special tactic? And at that point, why [I]not [/I]just let it be a feat like [URL='https://2e.aonprd.com/Feats.aspx?ID=816']Nimble Crawl[/URL]? How often do scenarios hinge on someone being able to move about a vent like they are a xenomorph? Are we [I]really[/I] complaining about climb requirements? Like, having to use both hands and feet while climbing is suddenly an unworkable requirement when it comes to climbing? [I]Really? [/I]There are plenty of feats that get around that problem and I've named them innumerable times. And if you want to take care of it forever, it's just the [B][I]gamebreaking 1st level feat of [B][I][COLOR=rgb(184, 49, 47)]C[/COLOR][B][I][COLOR=rgb(226, 80, 65)]O[/COLOR][COLOR=rgb(235, 107, 86)]M[/COLOR][COLOR=rgb(243, 121, 52)]B[/COLOR][COLOR=rgb(251, 160, 38)]A[/COLOR][COLOR=rgb(250, 197, 28)]T [/COLOR][COLOR=rgb(184, 49, 47)]C[/COLOR][COLOR=rgb(226, 80, 65)]L[/COLOR][COLOR=rgb(235, 107, 86)]I[/COLOR][COLOR=rgb(243, 121, 52)]M[/COLOR][COLOR=rgb(251, 160, 38)]B[/COLOR][COLOR=rgb(250, 197, 28)]E[/COLOR][COLOR=rgb(247, 218, 100)]R[/COLOR][COLOR=rgb(184, 49, 47)]~[/COLOR][COLOR=rgb(226, 80, 65)]! [/COLOR][/I][/B][/I][/B][/I][/B][COLOR=null]that you need to take. Again, these requirements allow players to think about what they've taken and how to use the skills and advantages they have to address the problems. That's just good design: create a problem and give the players different options with which to solve it. Are we [I]really [/I]complaining about jump distance? Cap, you talk about how it's a "hilariously small" distance, but compared to 5E it's a way better system. 5E, you're always stuck at your Str unless you manage to get a few features which [I]slightly [/I]increase it. But with PF2, [I][B]it's exactly the system you wanted: [/B][/I]it's a skill DC, which means over time you'll be able to leap further more consistently each time. A 6th level fighter who is an Expert with Athletics will automatically jump 20 feet with Assurance and can potentially jump [I]further [/I]if they want to, instead of having a hard limit set by your Strength. This is what you were talking about, and yet you get hung up on [/COLOR][URL='https://2e.aonprd.com/Feats.aspx?ID=767'][COLOR=null]Cloud Jump[/COLOR][/URL][COLOR=null], a specialty feat for super-fast people who want to leap 15-20 squares at a time. Honestly, the complaining over small niche feats just blows my mind. I get maybe complaining about not enough skill upgrades, but feats get handed out like candy and there's always levels with General feats where you can net a lot of gain from just taking a simple 1st level feat. And at this point, I really can't comprehend the sort of lack of self-awareness one would have to have to say they know the game better than everyone disagreeing with them and even the people who wrote the GMG... but I'm also not surprised by it.[/COLOR] [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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