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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8431585" data-attributes="member: 7029588"><p>Feats in PF2e are narrow by design so not sure I see the worry. "You get a +5 bonus when using Society to try to gain an audience with crime bosses". "You get a +5 bonus when using Society to impersonate a Noble". I guess you could have players that argue the evil king is a sort of 'crime boss' or the barmaid is the 'nobility of scutlery', but that sounds like a different issue... </p><p> </p><p>This is less of a burden on the game to me, because as GM I can just set a DC and the player can speak up if they have the bonus. Skills become more expansive. There doesn't have to be a big list of skill actions because if it makes sense under the skill there's no reason why you can't try it and there are no permission/gating feats to step on. You can just say yes and move on. Level 7 party. You want to use Society to impersonate a Duke in a country inn where they've heard stories but never seen the Duke -- Level 4 check. You want to impersonate a minor noble at a ball filled with nobles in the capital city. Level 15 check. That kind of impersonation is just likey outside your "tier of play" right now. But if you have the Feat, you might be able to punch above your weight. </p><p></p><p>In general, I actually like the idea of feats only adding options or giving new uses to skills. However, the way it's been implemented there are too many feats gating actions that seem like they should be part of the core skill use so it becomes unintuitive. I don't think anyone has a problem with Scare to Death gating. </p><p></p><p>Again, I don't think this is as big a deal as CapnZapp because I find it fairly easy to make some houserules and move on.</p><p></p><p></p><p></p><p>At the very least, it requires knowledge of all feats so that you know when to give something a cost. There are various ways to fix it -- let anyone of the right proficiency level use any feat at a cost, rewrite the feats as bonuses, etc. So I don't consider it a terminal flaw, but I don't like the design choice.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8431585, member: 7029588"] Feats in PF2e are narrow by design so not sure I see the worry. "You get a +5 bonus when using Society to try to gain an audience with crime bosses". "You get a +5 bonus when using Society to impersonate a Noble". I guess you could have players that argue the evil king is a sort of 'crime boss' or the barmaid is the 'nobility of scutlery', but that sounds like a different issue... This is less of a burden on the game to me, because as GM I can just set a DC and the player can speak up if they have the bonus. Skills become more expansive. There doesn't have to be a big list of skill actions because if it makes sense under the skill there's no reason why you can't try it and there are no permission/gating feats to step on. You can just say yes and move on. Level 7 party. You want to use Society to impersonate a Duke in a country inn where they've heard stories but never seen the Duke -- Level 4 check. You want to impersonate a minor noble at a ball filled with nobles in the capital city. Level 15 check. That kind of impersonation is just likey outside your "tier of play" right now. But if you have the Feat, you might be able to punch above your weight. In general, I actually like the idea of feats only adding options or giving new uses to skills. However, the way it's been implemented there are too many feats gating actions that seem like they should be part of the core skill use so it becomes unintuitive. I don't think anyone has a problem with Scare to Death gating. Again, I don't think this is as big a deal as CapnZapp because I find it fairly easy to make some houserules and move on. At the very least, it requires knowledge of all feats so that you know when to give something a cost. There are various ways to fix it -- let anyone of the right proficiency level use any feat at a cost, rewrite the feats as bonuses, etc. So I don't consider it a terminal flaw, but I don't like the design choice. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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