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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8432050" data-attributes="member: 7029588"><p>Yes, I tend to use +5 bonus as well as most of the Feats are very specific. Increasing DC / cost is fine as well. The advantage I see with bonuses:</p><p></p><p>1) I can be expansive with skill use and expect proficient users to do more "on level" stuff. </p><p>2) Feat takers get to "punch above their weight" instead of become level at things that aren't really crazy uses of skills IMO</p><p>3) it's easier for me as GM to have the players keep track of when their bonuses apply. I can just set the DC relative to fiction and go </p><p></p><p>I guess I just like more expansive base skill use -- is Society really that valuable already you can't let someone contact a crime boss or impersonate a noble with it? </p><p></p><p>But you can do it your way as well. Another formulation is "you can use any feat at your proficiency level at a -5 penalty or other appropriate cost".</p><p></p><p>The +2 DC example was more an example of knowing the Feats helps you determine the cost, and an example GM maybe not doing a good job of penalizing because of this.</p><p></p><p>Anyway, I think I've beat this horse. </p><p></p><p>The only points I'm trying to make is that people that don't like the "permissive" feat design have ways to fairly easily change things. I like broad skills and Feats as bonuses for narrow circumstances design for the reasons above, but there are other ways to do it as well (cost based, hero point to gain the benefits of any feat, etc.).</p><p></p><p>And there are other design paradigmns that avoid most of this discussion, although they may introduce other issues.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8432050, member: 7029588"] Yes, I tend to use +5 bonus as well as most of the Feats are very specific. Increasing DC / cost is fine as well. The advantage I see with bonuses: 1) I can be expansive with skill use and expect proficient users to do more "on level" stuff. 2) Feat takers get to "punch above their weight" instead of become level at things that aren't really crazy uses of skills IMO 3) it's easier for me as GM to have the players keep track of when their bonuses apply. I can just set the DC relative to fiction and go I guess I just like more expansive base skill use -- is Society really that valuable already you can't let someone contact a crime boss or impersonate a noble with it? But you can do it your way as well. Another formulation is "you can use any feat at your proficiency level at a -5 penalty or other appropriate cost". The +2 DC example was more an example of knowing the Feats helps you determine the cost, and an example GM maybe not doing a good job of penalizing because of this. Anyway, I think I've beat this horse. The only points I'm trying to make is that people that don't like the "permissive" feat design have ways to fairly easily change things. I like broad skills and Feats as bonuses for narrow circumstances design for the reasons above, but there are other ways to do it as well (cost based, hero point to gain the benefits of any feat, etc.). And there are other design paradigmns that avoid most of this discussion, although they may introduce other issues. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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