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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Philip Benz" data-source="post: 8439413" data-attributes="member: 6975782"><p>I just want to chime in here, even if I'm late to the party.</p><p>PF2 is a fine game. I ran session 46 of a homebrew campaign last Tuesday, and we have introduced no significant rules variants or homebrewes fixes. It simply isn't necessary.</p><p></p><p>The things that I have changed, at least compared to published APs that have their own problems, are as follows:</p><ul> <li data-xf-list-type="ul">most skill DCs are borrowed from the list of example static skill DCs.</li> <li data-xf-list-type="ul">I tend to use larger numbers of lower level adversaries, and only rarely have +2 or +3 level foes (though more often now that the PCs have reached 11th level). I still haven't used a +4 level adversary, except on a couple rare occasions when I was really foreshadowing a recurring villain, and had the guy cut out of the fight for plot reasons.</li> <li data-xf-list-type="ul">I also tend to seed magic items in loot a little earlier than the expected guidelines suggest. I'm convinced that many items in PF2 have inflated item levels and costs, and so have compensated a bit.</li> </ul><p></p><p>None of those "changes" involve fundamentally rewriting the game, and I recognize no "fundamental flaws" in the game. Like any RPG, a clever DM is going to adjust things on the fly, so as to create a more enjoyable gaming experience for his players.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8439413, member: 6975782"] I just want to chime in here, even if I'm late to the party. PF2 is a fine game. I ran session 46 of a homebrew campaign last Tuesday, and we have introduced no significant rules variants or homebrewes fixes. It simply isn't necessary. The things that I have changed, at least compared to published APs that have their own problems, are as follows: [LIST] [*]most skill DCs are borrowed from the list of example static skill DCs. [*]I tend to use larger numbers of lower level adversaries, and only rarely have +2 or +3 level foes (though more often now that the PCs have reached 11th level). I still haven't used a +4 level adversary, except on a couple rare occasions when I was really foreshadowing a recurring villain, and had the guy cut out of the fight for plot reasons. [*]I also tend to seed magic items in loot a little earlier than the expected guidelines suggest. I'm convinced that many items in PF2 have inflated item levels and costs, and so have compensated a bit. [/LIST] None of those "changes" involve fundamentally rewriting the game, and I recognize no "fundamental flaws" in the game. Like any RPG, a clever DM is going to adjust things on the fly, so as to create a more enjoyable gaming experience for his players. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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