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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Retreater" data-source="post: 8532580" data-attributes="member: 42040"><p>Except that there is no information about there being any threat to the city until you go down like 4 levels into the dungeon. Even then, the threat is very nebulous. All that the players have to go on is that an NPC in Otari has seen lights in a supposedly abandoned lighthouse. </p><p>Consider something like the start of Rise of the Runelords, which opens with a goblin raid on Sandpoint. Or even something like the start of Lost Mines of Phandelver, trying to find a kidnapped business associate. You certainly see the difference?</p><p>My players' characters, after playing for months, had zero motivation to go any deeper into the dungeon. There was no real connection between the mites on level 1, the grimlocks on level 2, the ghouls on level 3, and the voidwraith on level 4. </p><p>Like if you had the mites raiding Otari, or ghouls invading the cemetery, or basically anything. The only connection there is to Otari in the first book is a random teleportation of enemies into the cemetery, which isn't even really overtly connected to the tower, no evidence if or when it could happen again, any indication that exploration of the dungeon can stop said attacks, any idea of who might be behind it, etc. </p><p>It's fine that you like the adventure. I'm not saying you're wrong to like it. What I'm saying is that you added motivation and story to the adventure that isn't there. I am criticizing the adventure for not having adequate motivation or story. Yes, it can be added, but it's not there.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8532580, member: 42040"] Except that there is no information about there being any threat to the city until you go down like 4 levels into the dungeon. Even then, the threat is very nebulous. All that the players have to go on is that an NPC in Otari has seen lights in a supposedly abandoned lighthouse. Consider something like the start of Rise of the Runelords, which opens with a goblin raid on Sandpoint. Or even something like the start of Lost Mines of Phandelver, trying to find a kidnapped business associate. You certainly see the difference? My players' characters, after playing for months, had zero motivation to go any deeper into the dungeon. There was no real connection between the mites on level 1, the grimlocks on level 2, the ghouls on level 3, and the voidwraith on level 4. Like if you had the mites raiding Otari, or ghouls invading the cemetery, or basically anything. The only connection there is to Otari in the first book is a random teleportation of enemies into the cemetery, which isn't even really overtly connected to the tower, no evidence if or when it could happen again, any indication that exploration of the dungeon can stop said attacks, any idea of who might be behind it, etc. It's fine that you like the adventure. I'm not saying you're wrong to like it. What I'm saying is that you added motivation and story to the adventure that isn't there. I am criticizing the adventure for not having adequate motivation or story. Yes, it can be added, but it's not there. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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