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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Retreater" data-source="post: 8533415" data-attributes="member: 42040"><p>In my group's experience, that wasn't enough to hook them. I think they couldn't see any direct causation between the attack on Otari (by summoning in the attackers) and the lighthouse, and perhaps more drastically couldn't see how their exploration of the dungeon was going to do anything to stop the future attacks. Maybe it was a case (for us) of having too many subplots and disconnected elements before they got to the "plot" of the adventure - which basically starts to come up after completing the 4th level of the dungeon.</p><p>I'm very glad to hear that it's working for you and your group. It's not even that PF2 is a "bad" system - from a mechanical standpoint I would rank it higher than other systems I'm currently running (Warhammer Fantasy 4e and Forbidden Lands). My primary issue with the system has been that I didn't like the implementation of the Adventure Paths I've run (Age of Ashes - which was the first one and had some balance issues; and Abomination Vaults - because we bounced off the buy-in of a megadungeon). </p><p>Would I prefer a different Adventure Path or module - likely, yes. Could I create an adventure that better appeals to my group - definitely, yes. </p><p>I post about my bad experiences on here not to criticize any fans of Paizo, the specific adventure paths, etc. I operate under the idea that my groups (because I have run for various players) are not atypical in the hobby, and that similar issues might come up with other groups. If my bad experience can help other GMs to make a better experience for their table or find a more appropriate adventure for their tastes, then my bad experience won't be a complete waste.</p><p>Anyway, I hope that any of you who are feeling like you don't have a home here on ENWorld take comfort in the fact that there are many people on here who will react positively to you. There are fans of many systems and playstyles. I hope that you don't take my complaints to mean that I am hating on your favorite game or you personally. On the contrary, I'm a big fan of you, your group, your favorite system - as long as you're having a blast, keep at it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Retreater, post: 8533415, member: 42040"] In my group's experience, that wasn't enough to hook them. I think they couldn't see any direct causation between the attack on Otari (by summoning in the attackers) and the lighthouse, and perhaps more drastically couldn't see how their exploration of the dungeon was going to do anything to stop the future attacks. Maybe it was a case (for us) of having too many subplots and disconnected elements before they got to the "plot" of the adventure - which basically starts to come up after completing the 4th level of the dungeon. I'm very glad to hear that it's working for you and your group. It's not even that PF2 is a "bad" system - from a mechanical standpoint I would rank it higher than other systems I'm currently running (Warhammer Fantasy 4e and Forbidden Lands). My primary issue with the system has been that I didn't like the implementation of the Adventure Paths I've run (Age of Ashes - which was the first one and had some balance issues; and Abomination Vaults - because we bounced off the buy-in of a megadungeon). Would I prefer a different Adventure Path or module - likely, yes. Could I create an adventure that better appeals to my group - definitely, yes. I post about my bad experiences on here not to criticize any fans of Paizo, the specific adventure paths, etc. I operate under the idea that my groups (because I have run for various players) are not atypical in the hobby, and that similar issues might come up with other groups. If my bad experience can help other GMs to make a better experience for their table or find a more appropriate adventure for their tastes, then my bad experience won't be a complete waste. Anyway, I hope that any of you who are feeling like you don't have a home here on ENWorld take comfort in the fact that there are many people on here who will react positively to you. There are fans of many systems and playstyles. I hope that you don't take my complaints to mean that I am hating on your favorite game or you personally. On the contrary, I'm a big fan of you, your group, your favorite system - as long as you're having a blast, keep at it! :) [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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