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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="kenada" data-source="post: 8533560" data-attributes="member: 70468"><p>I’m skeptical. Pathfinder 2e wouldn’t be my first choice for those kinds of games, but it seemed to do okay when I ran them with it. My issues with the system ultimately came down to my evolving system preferences rather than systemic problems. I also believe [USER=6801252]@The-Magic-Sword[/USER] is doing some sandbox stuff as well, and that seems to be going okay.</p><p></p><p>My impression of Abomination Vaults from these discussions is it seems to be confused about what it is trying to be. The way [USER=42040]@Retreater[/USER] describes the problems sounds like it assumes a default action of explore, but he is looking for a traditional adventure with the structures in place for leading you through the adventure’s story to its conclusion. In that case, the default action alone is not enough of a hook, and the adventure feels unsatisfying.</p><p></p><p>I don’t think that kind of problem is an indictment of PF2. It seems more like an issue with Paizo’s long history of and experience with writing traditional adventures, and having that format not quite work very well for something that’s a bit less traditional. I wonder if the Abomination Vaults might not have been better if it were written more as a site-based adventure rather than how it ended up.</p></blockquote><p></p>
[QUOTE="kenada, post: 8533560, member: 70468"] I’m skeptical. Pathfinder 2e wouldn’t be my first choice for those kinds of games, but it seemed to do okay when I ran them with it. My issues with the system ultimately came down to my evolving system preferences rather than systemic problems. I also believe [USER=6801252]@The-Magic-Sword[/USER] is doing some sandbox stuff as well, and that seems to be going okay. My impression of Abomination Vaults from these discussions is it seems to be confused about what it is trying to be. The way [USER=42040]@Retreater[/USER] describes the problems sounds like it assumes a default action of explore, but he is looking for a traditional adventure with the structures in place for leading you through the adventure’s story to its conclusion. In that case, the default action alone is not enough of a hook, and the adventure feels unsatisfying. I don’t think that kind of problem is an indictment of PF2. It seems more like an issue with Paizo’s long history of and experience with writing traditional adventures, and having that format not quite work very well for something that’s a bit less traditional. I wonder if the Abomination Vaults might not have been better if it were written more as a site-based adventure rather than how it ended up. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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