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*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="payn" data-source="post: 8533581" data-attributes="member: 90374"><p>Yes, the-magic-sword does great work evangelizing PF2. Though, the amount of dedicated work to explain how to use PF2 old school and sandbox tells me it isnt natural to the system. Which is why I said <em>well</em> instead of <em>cant</em>. </p><p></p><p>There was some story going on. We uncovered some really cool history of the dungeon. However, many inhabitants had interesting stories that I believe Retreater had trouble telling the PCs. I mean, it just ended up being an endless series of fights. This is something that happens often in Paizo modules in that there is an interesting story about why things are there, and what they are doing. How you tell the PCs this can quite difficult with little guide from the module. </p><p></p><p>I think the system was too new for the module writers to make adequately. You cant just write an adventure the same way you did 20,30,40 years ago. The-Magic-Sword's work on the subject tells me you need a good understanding of PF2 to do this well. On top of that, you somehow have to write an adventure while also instructing people on how to run a megadungeon in PF2. Thats a lot of heavy lifting to put on a module.</p></blockquote><p></p>
[QUOTE="payn, post: 8533581, member: 90374"] Yes, the-magic-sword does great work evangelizing PF2. Though, the amount of dedicated work to explain how to use PF2 old school and sandbox tells me it isnt natural to the system. Which is why I said [I]well[/I] instead of [I]cant[/I]. There was some story going on. We uncovered some really cool history of the dungeon. However, many inhabitants had interesting stories that I believe Retreater had trouble telling the PCs. I mean, it just ended up being an endless series of fights. This is something that happens often in Paizo modules in that there is an interesting story about why things are there, and what they are doing. How you tell the PCs this can quite difficult with little guide from the module. I think the system was too new for the module writers to make adequately. You cant just write an adventure the same way you did 20,30,40 years ago. The-Magic-Sword's work on the subject tells me you need a good understanding of PF2 to do this well. On top of that, you somehow have to write an adventure while also instructing people on how to run a megadungeon in PF2. Thats a lot of heavy lifting to put on a module. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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