Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 8534576" data-attributes="member: 7026617"><p>Like I said, you'd need to examine two things, one operational, one at least semi-rules based:</p><p></p><p>1. Operational: You need to really think about signs of problems that can be encountered before the problems are. Some of the PF2e Exploration Actions probably help here, but you're going to need to strongly avoid potential blind surprise situations (where its unlikely that the PCs can reasonably detect the problem before they trigger it). You also need to make it blindingly clear that they need to do those Exploration Actions and pay attention to them.</p><p>2. Semi-Rules Based: As with most editions of D&D (there are a few I don't know well enough to overgeneralize about), its not self-evident in all cases that trying to flee when things go wrong is particularly going to go well unless the only purpose of an opponent is to drive you off. When you have relatively low level creatures that can generate 40' moves and/or fly, trying to run away with a 25' move is, on the face of it, not a winner. You probably need to develop general evasion procedures beyond what the game currently has, and ones that tend to favor those fleeing. Otherwise the first time someone runs into, say, a dire boar (that's not what they're called in PF2e, but that's basically what they are) they might as well fight to the death because running away is a loser.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8534576, member: 7026617"] Like I said, you'd need to examine two things, one operational, one at least semi-rules based: 1. Operational: You need to really think about signs of problems that can be encountered before the problems are. Some of the PF2e Exploration Actions probably help here, but you're going to need to strongly avoid potential blind surprise situations (where its unlikely that the PCs can reasonably detect the problem before they trigger it). You also need to make it blindingly clear that they need to do those Exploration Actions and pay attention to them. 2. Semi-Rules Based: As with most editions of D&D (there are a few I don't know well enough to overgeneralize about), its not self-evident in all cases that trying to flee when things go wrong is particularly going to go well unless the only purpose of an opponent is to drive you off. When you have relatively low level creatures that can generate 40' moves and/or fly, trying to run away with a 25' move is, on the face of it, not a winner. You probably need to develop general evasion procedures beyond what the game currently has, and ones that tend to favor those fleeing. Otherwise the first time someone runs into, say, a dire boar (that's not what they're called in PF2e, but that's basically what they are) they might as well fight to the death because running away is a loser. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
Top