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Pathfinder 2E Monster Building Rules
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<blockquote data-quote="CapnZapp" data-source="post: 7830155" data-attributes="member: 12731"><p>They even talk about creating a monster on the fly just by picking values from each table as needed.</p><p></p><p>But no, mostly but not only tables. You're supposed to balance it out (not picking too many good values/traits, not overdoing the design with stuff it never has time to display before dying etc).</p><p></p><p>But it sure was very numbery and very crunchily.</p><p></p><p>Not a lot of insight into their <em>creative</em> process. In fact, from reading it you might think creating a monster is like filling out your tax returns. I didn't find a single word on anything that went into their own Bestiary, why they gave this monster that specific ability, how they came up with "thematic" abilities for Kobolds or Gnolls or whatever. It was entirely divorced from their actual Golarion world (apart from the most obvious and generic stuff: Succubi gets world-class Diplomacy skills)</p><p></p><p></p><p>Not a thing, no.</p><p></p><p>I seem to remember them thinking a high-level creature (relative to the PCs) being that. Or maybe I just remember somebody complaining over in the Solo thread how a high-level creature makes for a poor Solo.</p><p></p><p>Either way, maybe best discuss it there...? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7830155, member: 12731"] They even talk about creating a monster on the fly just by picking values from each table as needed. But no, mostly but not only tables. You're supposed to balance it out (not picking too many good values/traits, not overdoing the design with stuff it never has time to display before dying etc). But it sure was very numbery and very crunchily. Not a lot of insight into their [I]creative[/I] process. In fact, from reading it you might think creating a monster is like filling out your tax returns. I didn't find a single word on anything that went into their own Bestiary, why they gave this monster that specific ability, how they came up with "thematic" abilities for Kobolds or Gnolls or whatever. It was entirely divorced from their actual Golarion world (apart from the most obvious and generic stuff: Succubi gets world-class Diplomacy skills) Not a thing, no. I seem to remember them thinking a high-level creature (relative to the PCs) being that. Or maybe I just remember somebody complaining over in the Solo thread how a high-level creature makes for a poor Solo. Either way, maybe best discuss it there...? :) [/QUOTE]
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