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Pathfinder 2E Monster Building Rules
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<blockquote data-quote="kenada" data-source="post: 7830319" data-attributes="member: 70468"><p>I’m not sure it’s entirely fair to say there isn’t a <em>single word</em> on anything that went into the <em>Bestiary</em>. They used both demons and harpies from the <em>Bestiary</em> in the “Concept and Roadmap” section as examples of creatures, their core aspects, and how that translated into abilities (for demons: weaknesses against virtues that oppose their sins, for harpies: Captivating Song).</p><p></p><p>The procedure is pretty free-form, which can be good and bad. It’s shoud be easy to use if you’ve got an idea and just need to make sure the math works out correctly. It’s much less helpful if you’re one who needs or wants a bit more hand-holding through the creative process.</p></blockquote><p></p>
[QUOTE="kenada, post: 7830319, member: 70468"] I’m not sure it’s entirely fair to say there isn’t a [I]single word[/I] on anything that went into the [I]Bestiary[/I]. They used both demons and harpies from the [I]Bestiary[/I] in the “Concept and Roadmap” section as examples of creatures, their core aspects, and how that translated into abilities (for demons: weaknesses against virtues that oppose their sins, for harpies: Captivating Song). The procedure is pretty free-form, which can be good and bad. It’s shoud be easy to use if you’ve got an idea and just need to make sure the math works out correctly. It’s much less helpful if you’re one who needs or wants a bit more hand-holding through the creative process. [/QUOTE]
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