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<blockquote data-quote="Thomas Shey" data-source="post: 8916413" data-attributes="member: 7026617"><p>From the descriptions I've heard, the Beginner Box is not so much lighter as simply doesn't go as deep into things you only need to know if you advance past the range it covers (of course it also doesn't have the subsidiary material that expands the game, such as the additional classes and ancestries).</p><p></p><p>At its root, PF2e is not a supremely complex game, at least from the point of any individual character. This comes up when people start to count all the feats in the game and their heads explode. But what they're ignoring is the majority of those feats are never accessible to or relevant to any given character, because they're either class feats for classes a given player isn't, well, playing, or skill feats with skills that are not one they've invested in and/or care about. Similar things apply to the rather extensive list of spells; for the vast majority of characters, only a quarter (at most) of them are relevant.</p><p></p><p>Honestly, the worst I can see can be directed at the game in regards to complexity is that there's still a pretty large number of conditions everyone has to learn; other than that, the size of the book is deceptive in how complex it is to play. You can have a fair number of options at higher levels accumulated over time as you take class feats and the like, and naturally, spellcasters have even more (because in the D&D sphere, they virtually always do) but no player is likely to need to know more than a fraction of that corebook.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8916413, member: 7026617"] From the descriptions I've heard, the Beginner Box is not so much lighter as simply doesn't go as deep into things you only need to know if you advance past the range it covers (of course it also doesn't have the subsidiary material that expands the game, such as the additional classes and ancestries). At its root, PF2e is not a supremely complex game, at least from the point of any individual character. This comes up when people start to count all the feats in the game and their heads explode. But what they're ignoring is the majority of those feats are never accessible to or relevant to any given character, because they're either class feats for classes a given player isn't, well, playing, or skill feats with skills that are not one they've invested in and/or care about. Similar things apply to the rather extensive list of spells; for the vast majority of characters, only a quarter (at most) of them are relevant. Honestly, the worst I can see can be directed at the game in regards to complexity is that there's still a pretty large number of conditions everyone has to learn; other than that, the size of the book is deceptive in how complex it is to play. You can have a fair number of options at higher levels accumulated over time as you take class feats and the like, and naturally, spellcasters have even more (because in the D&D sphere, they virtually always do) but no player is likely to need to know more than a fraction of that corebook. [/QUOTE]
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