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<blockquote data-quote="Thomas Shey" data-source="post: 8920466" data-attributes="member: 7026617"><p>I've encountered other systems that take that approach; most of the Third Eye Games take that tact.</p><p></p><p>In regard to the rest of this--again, I'm not suggesting this is a binary all-or-nothing--but the structure you describe does, to my view, provide less ability to distinguish characters than one that has more options. As I said, my position is that there's no level of customization you can't cut back and make for less design paralysis. But you won't eliminate it. Its simply a question of how much you're willing to sacrifice to reduce it how far.</p><p></p><p>I just place a great degree of value in customization, so I'm very aware of how these lines go, and its become very clear it really comes down to cost-to-value.</p><p></p><p></p><p></p><p>As I said to Keneda, there's nothing intrinsically wrong with any of that--but note that as you go up this list, the easier it is to onboard, the less options you've given them.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8920466, member: 7026617"] I've encountered other systems that take that approach; most of the Third Eye Games take that tact. In regard to the rest of this--again, I'm not suggesting this is a binary all-or-nothing--but the structure you describe does, to my view, provide less ability to distinguish characters than one that has more options. As I said, my position is that there's no level of customization you can't cut back and make for less design paralysis. But you won't eliminate it. Its simply a question of how much you're willing to sacrifice to reduce it how far. I just place a great degree of value in customization, so I'm very aware of how these lines go, and its become very clear it really comes down to cost-to-value. As I said to Keneda, there's nothing intrinsically wrong with any of that--but note that as you go up this list, the easier it is to onboard, the less options you've given them. [/QUOTE]
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