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<blockquote data-quote="Justice and Rule" data-source="post: 8921332" data-attributes="member: 6778210"><p>I mean, when you know an invisible person is in the room versus when you don't is the obvious one. Otherwise it acts as an intermediate step between "Guard doesn't know you are there" and "Guard has an idea of where you are". It's a useful step because when you mess up, unless you critically fail you have a chance to distract or simply avoid the guard rather than the guard immediately zeroing in on you.</p><p></p><p>So it's sort of like ablative stealth armor for players, giving them a chance to do something instead of getting immediately hemmed in. I've seen this happen in other games because there's no real guidance as to what to do on a stealth failure, and people instantly default "They know where you are" or "They have a good idea of where you are".</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8921332, member: 6778210"] I mean, when you know an invisible person is in the room versus when you don't is the obvious one. Otherwise it acts as an intermediate step between "Guard doesn't know you are there" and "Guard has an idea of where you are". It's a useful step because when you mess up, unless you critically fail you have a chance to distract or simply avoid the guard rather than the guard immediately zeroing in on you. So it's sort of like ablative stealth armor for players, giving them a chance to do something instead of getting immediately hemmed in. I've seen this happen in other games because there's no real guidance as to what to do on a stealth failure, and people instantly default "They know where you are" or "They have a good idea of where you are". [/QUOTE]
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