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<blockquote data-quote="kenada" data-source="post: 8924206" data-attributes="member: 70468"><p>I suspect it’s also due to trying to write for a younger/different audience. That audience should have been the default. Even older or experienced players are helped by having easy to read and parse rules. As for the text itself, see below.</p><p></p><p>The hide status stuff is baked into the Hide and Sneak actions in the Beginner Box (see below). Compare to the version of <a href="https://2e.aonprd.com/Actions.aspx?ID=62" target="_blank">Hide</a> and <a href="https://2e.aonprd.com/Actions.aspx?ID=63" target="_blank">Sneak</a> from the CRB. The conditions used by the core rules are meant to accommodate different senses and expansion, but they read like a soup of jargon.</p><p></p><p></p><p></p><p>What happens when you stop sneaking is baked into the Sneak action in the core rules, but it’s a separate sidebar in the Beginner Box.</p><p></p><p></p><p></p><p>This is how I would phrase things. I try to use the conditions naturally rather than just saying you gain them. I also rely on the system’s structure for presenting actions and the tags and assume that the opposite of “undetected” is “detected”. A secret action implicitly says the GM rolls, so it doesn’t need to be repeated. It clutters the text to include those instructions every time. I would also keep the stuff on losing your conditions in a separate sidebar. It really hurts clarity having it crammed in after the results (especially if you’re using some other action that gives you those conditions and need to look up the information in that sidebar).</p></blockquote><p></p>
[QUOTE="kenada, post: 8924206, member: 70468"] I suspect it’s also due to trying to write for a younger/different audience. That audience should have been the default. Even older or experienced players are helped by having easy to read and parse rules. As for the text itself, see below. The hide status stuff is baked into the Hide and Sneak actions in the Beginner Box (see below). Compare to the version of [URL='https://2e.aonprd.com/Actions.aspx?ID=62']Hide[/URL] and [URL='https://2e.aonprd.com/Actions.aspx?ID=63']Sneak[/URL] from the CRB. The conditions used by the core rules are meant to accommodate different senses and expansion, but they read like a soup of jargon. What happens when you stop sneaking is baked into the Sneak action in the core rules, but it’s a separate sidebar in the Beginner Box. This is how I would phrase things. I try to use the conditions naturally rather than just saying you gain them. I also rely on the system’s structure for presenting actions and the tags and assume that the opposite of “undetected” is “detected”. A secret action implicitly says the GM rolls, so it doesn’t need to be repeated. It clutters the text to include those instructions every time. I would also keep the stuff on losing your conditions in a separate sidebar. It really hurts clarity having it crammed in after the results (especially if you’re using some other action that gives you those conditions and need to look up the information in that sidebar). [/QUOTE]
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