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Pathfinder 2E or Pathfinder 1E?
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<blockquote data-quote="Retreater" data-source="post: 7564444" data-attributes="member: 42040"><p>As long as we're talking about PF2's playtest, I think it was overall pretty poor. So many of the chapters in Doomsday Dawn were things like "keep track of how many rounds the characters can fight this unending horde of zombies until they die." That is the kind of mechanics that need to be handled in-house, not shipped out to customers who are going to be judging this as a preview of your upcoming product (not to mention players like me who actually purchased the playtest materials). </p><p></p><p>It was also too short, which tells me that Paizo had no real intention of drastically changing anything in the playtest. They could fiddle with a few numbers but things like layout were already determined. </p><p></p><p>When they were playtesting Pathfinder 1E, they were just building on 3.x. In this case, trying to build a new system from the ground up, they should've taken more time.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7564444, member: 42040"] As long as we're talking about PF2's playtest, I think it was overall pretty poor. So many of the chapters in Doomsday Dawn were things like "keep track of how many rounds the characters can fight this unending horde of zombies until they die." That is the kind of mechanics that need to be handled in-house, not shipped out to customers who are going to be judging this as a preview of your upcoming product (not to mention players like me who actually purchased the playtest materials). It was also too short, which tells me that Paizo had no real intention of drastically changing anything in the playtest. They could fiddle with a few numbers but things like layout were already determined. When they were playtesting Pathfinder 1E, they were just building on 3.x. In this case, trying to build a new system from the ground up, they should've taken more time. [/QUOTE]
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