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<blockquote data-quote="zztong" data-source="post: 7584978" data-attributes="member: 6943414"><p>We just finished the last part of the playtest AP two days ago. I was surprised to learn the DM, who has been pro-PF2, has not been happy with many aspects of the rules. In particular, he commented on not liking the characters that we came up with during the playtest. Of all the characters we made for all of those adventures, he liked four of them. If we made a party from them we would have (1) a heal-bot Cleric, (2) a two-handed sword Barbarian (w/Sorcerer), (3) a shield-specialist Paladin, and (4) an armor-wearing two-handed sword wielding Wizard (w/Ranger). Nobody at the table cared for how the Ranger, Druid, and Alchemist played. The Bard was okay. Nobody mentioned the Sorcerer other than to remind us that the Barbarian was MC'd into it, but never cast a spell. The jury was out on the Rogue and Monk because they didn't get much play. The Fighter was good and (as the Wiz/Rng player) I'd switch to Wiz/Ftr next time because I never used my Ranger abilities other than wearing armor, wielding a high-damage weapon, and AOOs.</p><p></p><p>The pro-PF2 DM didn't like the multiclass system, had trouble with the skill system, and thought spells didn't consistently deliver benefits that matched their level.</p><p></p><p>Another person at the table plans to run a self-written adventure using the PF2 playtest rules. The table is basically waiting on the finished PF2 rules to try. At this point, I can't predict the long-term viability of PF2 for us. The main DM picks the system and he seems to have moved from being pro-PF2 to being on the fence. With the upcoming adventures he'll get to see life as a player and make his first character.</p></blockquote><p></p>
[QUOTE="zztong, post: 7584978, member: 6943414"] We just finished the last part of the playtest AP two days ago. I was surprised to learn the DM, who has been pro-PF2, has not been happy with many aspects of the rules. In particular, he commented on not liking the characters that we came up with during the playtest. Of all the characters we made for all of those adventures, he liked four of them. If we made a party from them we would have (1) a heal-bot Cleric, (2) a two-handed sword Barbarian (w/Sorcerer), (3) a shield-specialist Paladin, and (4) an armor-wearing two-handed sword wielding Wizard (w/Ranger). Nobody at the table cared for how the Ranger, Druid, and Alchemist played. The Bard was okay. Nobody mentioned the Sorcerer other than to remind us that the Barbarian was MC'd into it, but never cast a spell. The jury was out on the Rogue and Monk because they didn't get much play. The Fighter was good and (as the Wiz/Rng player) I'd switch to Wiz/Ftr next time because I never used my Ranger abilities other than wearing armor, wielding a high-damage weapon, and AOOs. The pro-PF2 DM didn't like the multiclass system, had trouble with the skill system, and thought spells didn't consistently deliver benefits that matched their level. Another person at the table plans to run a self-written adventure using the PF2 playtest rules. The table is basically waiting on the finished PF2 rules to try. At this point, I can't predict the long-term viability of PF2 for us. The main DM picks the system and he seems to have moved from being pro-PF2 to being on the fence. With the upcoming adventures he'll get to see life as a player and make his first character. [/QUOTE]
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