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Pathfinder 2E or Pathfinder 1E?
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<blockquote data-quote="wakedown" data-source="post: 7586469" data-attributes="member: 15901"><p>I was Pathfinder's biggest proponent and defender in my local circles for years, but have certainly grown empathetic to various players moreso than I was in the 2015-2016 era. I certainly had to be as most fled to 5e from Pathfinder and finally even my home campaigns have flipped to 5e.</p><p></p><p>Paizo really dug in deep with rules rules rules vs sandbox and creative adventuring. Their APs really took a dive in this sense too with convoluted influence rules or rebellion rules or what-have-you in every AP. Gone were the days where groups would just be creative on their own but now it's like everything off their presses wants to railroad and shoehorn players -- "Oh you can't actually do that for your rebellion, instead you must choose A or B this week". I exaggerate some, and of course a talented DM can do whatever he/she wants but Paizo's "spirit" these days are to put down rules for everything vs originate beautiful backdrops and fluff and decouple them from the rules.</p><p></p><p>Many of their most talented designers of old are working on 5e now, so it's like if you want "old school Paizo (circa Dungeon Magazine) feel" you follow those individuals to Kobold Press or Wizards or wherever they've landed. Their latest crop of developers seem to have emerged from Pathfinder Society play which bred the rocket-tag, crunch optimizing style of play which at least locally led to much of the exodus to less rules-heavy games.</p><p></p><p>I loved feats, I really did. But so many gamers here are so thrilled to play feat-less and just show up to the session without character building "homework" in between sessions, where the penalty for not doing that homework was severe in terms of game balance.</p></blockquote><p></p>
[QUOTE="wakedown, post: 7586469, member: 15901"] I was Pathfinder's biggest proponent and defender in my local circles for years, but have certainly grown empathetic to various players moreso than I was in the 2015-2016 era. I certainly had to be as most fled to 5e from Pathfinder and finally even my home campaigns have flipped to 5e. Paizo really dug in deep with rules rules rules vs sandbox and creative adventuring. Their APs really took a dive in this sense too with convoluted influence rules or rebellion rules or what-have-you in every AP. Gone were the days where groups would just be creative on their own but now it's like everything off their presses wants to railroad and shoehorn players -- "Oh you can't actually do that for your rebellion, instead you must choose A or B this week". I exaggerate some, and of course a talented DM can do whatever he/she wants but Paizo's "spirit" these days are to put down rules for everything vs originate beautiful backdrops and fluff and decouple them from the rules. Many of their most talented designers of old are working on 5e now, so it's like if you want "old school Paizo (circa Dungeon Magazine) feel" you follow those individuals to Kobold Press or Wizards or wherever they've landed. Their latest crop of developers seem to have emerged from Pathfinder Society play which bred the rocket-tag, crunch optimizing style of play which at least locally led to much of the exodus to less rules-heavy games. I loved feats, I really did. But so many gamers here are so thrilled to play feat-less and just show up to the session without character building "homework" in between sessions, where the penalty for not doing that homework was severe in terms of game balance. [/QUOTE]
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