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<blockquote data-quote="The Crimson Binome" data-source="post: 7586540" data-attributes="member: 6775031"><p>Combat is just about the only area where a 5E character scales reasonably well, but they're still complete chumps when it comes to climbing a wall or swimming any significant distance. The difference between a level 1 fighter and a level 20 fighter is only +7, which still pales in comparison to the randomness of the d20. That doesn't allow for a good sandbox, where high-level characters get to interact with low-level characters and utterly dominate them due to their inherent superiority. The lies of a powerful sorcerer will still be seen through frequently enough by anyone listening to them, because the fundamental game mechanics are designed to support low-level chumps being nearly as competent as high-level PCs in any area that doesn't involve HP damage.</p><p></p><p>That's not a good sandbox, if your stats are meaningless because the die is too volatile. D&D 5E is mechanically incapable of supporting a good sandbox, and attempting such a thing will inevitably lead to disappointment. (Which would be forgivable, if the game was only designed to support combat, except combat is also meaningless in 5E.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7586540, member: 6775031"] Combat is just about the only area where a 5E character scales reasonably well, but they're still complete chumps when it comes to climbing a wall or swimming any significant distance. The difference between a level 1 fighter and a level 20 fighter is only +7, which still pales in comparison to the randomness of the d20. That doesn't allow for a good sandbox, where high-level characters get to interact with low-level characters and utterly dominate them due to their inherent superiority. The lies of a powerful sorcerer will still be seen through frequently enough by anyone listening to them, because the fundamental game mechanics are designed to support low-level chumps being nearly as competent as high-level PCs in any area that doesn't involve HP damage. That's not a good sandbox, if your stats are meaningless because the die is too volatile. D&D 5E is mechanically incapable of supporting a good sandbox, and attempting such a thing will inevitably lead to disappointment. (Which would be forgivable, if the game was only designed to support combat, except combat is also meaningless in 5E.) [/QUOTE]
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