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Pathfinder 2E or Pathfinder 1E?
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<blockquote data-quote="CapnZapp" data-source="post: 7587278" data-attributes="member: 12731"><p>My argument is that you could take away the 5E PHB, rewrite it completely, but still keeping compatibility (more or less anyway) to the MM and DMG. </p><p></p><p>Thus making for a much richer deeper player-side building experience, but without significantly complexifying the game for the DM! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If WotC were to print an "Advanced Player's Handbook" with a set of new classes that weren't primarily designed to co-exist with the PHB classes, they would naturally need to call them Warrior, Thief, Magic-User or somesuch to not invalidate the PHB.</p><p></p><p>For Paizo, things would be simpler. A same-same-but-different game just doesn't have that concern. A Pathfinder 2 game does not need 100% or even 95% compatibility to 5E. In the same way Pathfinder 1 met with success even though it diverged from 3rd edition in a thousand little ways and even a few bigger ones.</p><p></p><p>This would appeal to the millions of current gamers in a way the clusterfrak of a PF2 playtest never will. </p><p></p><p>They could do a vaguely-5E:ish game, that does 5E better than 5E. A game where the DM's job weren't significantly more cluttered or complicated (primarily by not demanding full PC rules for NPCs!!!) but where the player's side, primarily during character-building, <strong>were just that</strong>: significantly more cluttered and complicated... or what we would say: much more involved - richer and deeper <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>They would never be sued since by now Paizo knows better than to infringe upon WOTc's remaining IP. And for the rest, they would just point to Pathfinder 1 and say all concepts are taken from that game, their own game.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7587278, member: 12731"] My argument is that you could take away the 5E PHB, rewrite it completely, but still keeping compatibility (more or less anyway) to the MM and DMG. Thus making for a much richer deeper player-side building experience, but without significantly complexifying the game for the DM! :) If WotC were to print an "Advanced Player's Handbook" with a set of new classes that weren't primarily designed to co-exist with the PHB classes, they would naturally need to call them Warrior, Thief, Magic-User or somesuch to not invalidate the PHB. For Paizo, things would be simpler. A same-same-but-different game just doesn't have that concern. A Pathfinder 2 game does not need 100% or even 95% compatibility to 5E. In the same way Pathfinder 1 met with success even though it diverged from 3rd edition in a thousand little ways and even a few bigger ones. This would appeal to the millions of current gamers in a way the clusterfrak of a PF2 playtest never will. They could do a vaguely-5E:ish game, that does 5E better than 5E. A game where the DM's job weren't significantly more cluttered or complicated (primarily by not demanding full PC rules for NPCs!!!) but where the player's side, primarily during character-building, [B]were just that[/B]: significantly more cluttered and complicated... or what we would say: much more involved - richer and deeper :) They would never be sued since by now Paizo knows better than to infringe upon WOTc's remaining IP. And for the rest, they would just point to Pathfinder 1 and say all concepts are taken from that game, their own game. [/QUOTE]
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