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<blockquote data-quote="wakedown" data-source="post: 7587396" data-attributes="member: 15901"><p>Well, I'm down to play Fate anytime...</p><p></p><p>As I read the PF2 Playtest, I didn't feel like it was be presuming a more legendary tone than it's 1e, 2e or 3e forebears (or its 5e cousin). The page and a half of Legendary Feats where most were a few lines ("Your swim speed is equal to your land speed", "When you Squeeze you move through tight space at full speed", etc) didn't spark any legendary daydreaming for me. I'd imagine for Paizo this game space is something they would explore later in a "Mythic Adventures 2.0" type book and what they have now is kind of this awkward bolt-on to the skill/feat rules where they wanted to have a token end cap for each skill.</p><p></p><p>Given PF1/2 is mostly a 3e chassis, I feel like I found more "legendary" inspiration from Complete Scoundrel's Skill Trick system if I was looking for something codified into character building to enable fancy things.</p></blockquote><p></p>
[QUOTE="wakedown, post: 7587396, member: 15901"] Well, I'm down to play Fate anytime... As I read the PF2 Playtest, I didn't feel like it was be presuming a more legendary tone than it's 1e, 2e or 3e forebears (or its 5e cousin). The page and a half of Legendary Feats where most were a few lines ("Your swim speed is equal to your land speed", "When you Squeeze you move through tight space at full speed", etc) didn't spark any legendary daydreaming for me. I'd imagine for Paizo this game space is something they would explore later in a "Mythic Adventures 2.0" type book and what they have now is kind of this awkward bolt-on to the skill/feat rules where they wanted to have a token end cap for each skill. Given PF1/2 is mostly a 3e chassis, I feel like I found more "legendary" inspiration from Complete Scoundrel's Skill Trick system if I was looking for something codified into character building to enable fancy things. [/QUOTE]
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