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<blockquote data-quote="The Crimson Binome" data-source="post: 7587494" data-attributes="member: 6775031"><p>You can still have meaningful choices, even if they are equivalent in power. I would argue that a choice isn't meaningful <em>unless</em> they're very close in power; otherwise, you "obviously" choose the correct option. Even if everything was balanced, so you didn't have to take power into consideration, you would still have to think about which options you would prefer and how to best represent the character you want to play.</p><p></p><p>The problem is when you consider "finding the correct choice" to be a game in itself, and you prefer playing that game to playing the game of overcoming in-game obstacles from the perspective of your character. The character building game of system mastery is incompatible with natural development, but I see no reason why a system should favor the former over the latter. Do people actually go around saying that they want to make the most game-breaking character possible, so they can single-handedly destroy the opposition and trivialize any challenges they may come across? Because that doesn't sound like the kind of person I would want to play with.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7587494, member: 6775031"] You can still have meaningful choices, even if they are equivalent in power. I would argue that a choice isn't meaningful [I]unless[/I] they're very close in power; otherwise, you "obviously" choose the correct option. Even if everything was balanced, so you didn't have to take power into consideration, you would still have to think about which options you would prefer and how to best represent the character you want to play. The problem is when you consider "finding the correct choice" to be a game in itself, and you prefer playing that game to playing the game of overcoming in-game obstacles from the perspective of your character. The character building game of system mastery is incompatible with natural development, but I see no reason why a system should favor the former over the latter. Do people actually go around saying that they want to make the most game-breaking character possible, so they can single-handedly destroy the opposition and trivialize any challenges they may come across? Because that doesn't sound like the kind of person I would want to play with. [/QUOTE]
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