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Pathfinder 2E or Pathfinder 1E?
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<blockquote data-quote="Voadam" data-source="post: 7588208" data-attributes="member: 2209"><p>I see it 180 degrees from how you do. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Having DCs/CRs tied to general party level is how 3e, 3.5, and pathfinder 1e generally work for most adventures and in the guidelines of the DMG for crafting challenging encounters. You see the DC 45 master lock at high levels (or at 3rd with a knock spell or mid levels when you get an adamantine knife). Most combats are within a level appropriate range that varies in their toughness.</p><p></p><p>Bounded accuracy makes sandboxes work much better IMO, you can have mixed level parties with less powerful characters making significant contributions much more easily in a bounded accuracy system and the low level monsters can be used in higher level play with better effects.</p><p></p><p>Variable toughness random encounters are much more viable as interesting encounters in a bounded accuracy system. Lower level monsters can challenge tougher PCs and running into a higher level monster is less of an auto TPK than it would be in nonbounded accuracy (though I've TPK'd an 8th level party with a single vampire in 5e and it wasn't even close).</p><p></p><p>A monster with a +10 attack bonus against a tank knight with an AC of 30 is fairly irrelevant and poor game play at the table IMO. I found these "need a 20 to hit" combats uninteresting to run in 3e/PF and not that uncommon. A +3 attack bonus against a bounded accuracy tank AC of 19 is still a fight and the tank still feels like a tank next to the AC 14 nontanks. </p><p></p><p>I think we are looking for different things out of sandbox play and the difference in levels though.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7588208, member: 2209"] I see it 180 degrees from how you do. :) Having DCs/CRs tied to general party level is how 3e, 3.5, and pathfinder 1e generally work for most adventures and in the guidelines of the DMG for crafting challenging encounters. You see the DC 45 master lock at high levels (or at 3rd with a knock spell or mid levels when you get an adamantine knife). Most combats are within a level appropriate range that varies in their toughness. Bounded accuracy makes sandboxes work much better IMO, you can have mixed level parties with less powerful characters making significant contributions much more easily in a bounded accuracy system and the low level monsters can be used in higher level play with better effects. Variable toughness random encounters are much more viable as interesting encounters in a bounded accuracy system. Lower level monsters can challenge tougher PCs and running into a higher level monster is less of an auto TPK than it would be in nonbounded accuracy (though I've TPK'd an 8th level party with a single vampire in 5e and it wasn't even close). A monster with a +10 attack bonus against a tank knight with an AC of 30 is fairly irrelevant and poor game play at the table IMO. I found these "need a 20 to hit" combats uninteresting to run in 3e/PF and not that uncommon. A +3 attack bonus against a bounded accuracy tank AC of 19 is still a fight and the tank still feels like a tank next to the AC 14 nontanks. I think we are looking for different things out of sandbox play and the difference in levels though. [/QUOTE]
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