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<blockquote data-quote="CapnZapp" data-source="post: 7589711" data-attributes="member: 12731"><p>Not sure if you're discussing decisions made during chargen or during actual gameplay.</p><p></p><p>If you mean deeper / more involved charbuilding - agreed! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you mean the three actions, I would say the jury is still out. While great in theory, something like that can easily backfire. At the very least, it's not one of the misgivings.</p><p></p><p>But if you mean the decision to present charbuild options as an impenetrable wall of feats I disagree. All the things intrinsic to being a "fighter" or a "wizard" needs to be given in the class chapter. And there needs to be such things - D&D has never been a generic system and it would be folly to try it!</p><p></p><p>Meanwhile, Feats needs to be be general stuff open to all (or most). Saving a bit of space by identifying each and every repeated bit of ability, and then shunting that off into a separate chapter (Feats) makes for an extremely poor reading experience.</p><p></p><p>Most of all: overview. You can't get overview if you're presented with hundreds of list items.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7589711, member: 12731"] Not sure if you're discussing decisions made during chargen or during actual gameplay. If you mean deeper / more involved charbuilding - agreed! :) If you mean the three actions, I would say the jury is still out. While great in theory, something like that can easily backfire. At the very least, it's not one of the misgivings. But if you mean the decision to present charbuild options as an impenetrable wall of feats I disagree. All the things intrinsic to being a "fighter" or a "wizard" needs to be given in the class chapter. And there needs to be such things - D&D has never been a generic system and it would be folly to try it! Meanwhile, Feats needs to be be general stuff open to all (or most). Saving a bit of space by identifying each and every repeated bit of ability, and then shunting that off into a separate chapter (Feats) makes for an extremely poor reading experience. Most of all: overview. You can't get overview if you're presented with hundreds of list items. [/QUOTE]
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