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<blockquote data-quote="The Crimson Binome" data-source="post: 7589917" data-attributes="member: 6775031"><p>If you can get through an encounter with spending <em>only</em> HP, and you don't spend any limited resources to recover those HP, then you can continue indefinitely without fear. I've never been on board with the idea that you should be spending spell slots in every encounter, anyway. The wizard's primary job is to know when to <em>not</em> cast a spell, and only spend a slot when they would lose more by not doing so. That is to say, if you're near full HP, then you can handle anything in your way, and that's as strong as you need to be.</p><p></p><p>Fourth Edition is a vastly different game from either Pathfinder or 5E, when it comes to resource management. I don't know that your experience there translates very well between editions.</p><p></p><p>Have you read my book? Of course, the AC mechanics which I use are designed to facilitate slower healing. If you've taken 7hp of damage, then something has gone very wrong, but 9hp should be more than a sufficient buffer for your mistakes. If you can only afford to rest for 1-2 days, then it's fine that you aren't at full, because you can probably avoid taking damage if you play more cautiously.</p><p></p><p>If you tried to use AD&D healing rules in a 5E game, without adjusting any of the rest of the math, it wouldn't go well. The core assumption of 5E is that everyone will constantly take damage, which is why they had to make healing so trivial.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7589917, member: 6775031"] If you can get through an encounter with spending [I]only[/I] HP, and you don't spend any limited resources to recover those HP, then you can continue indefinitely without fear. I've never been on board with the idea that you should be spending spell slots in every encounter, anyway. The wizard's primary job is to know when to [I]not[/I] cast a spell, and only spend a slot when they would lose more by not doing so. That is to say, if you're near full HP, then you can handle anything in your way, and that's as strong as you need to be. Fourth Edition is a vastly different game from either Pathfinder or 5E, when it comes to resource management. I don't know that your experience there translates very well between editions. Have you read my book? Of course, the AC mechanics which I use are designed to facilitate slower healing. If you've taken 7hp of damage, then something has gone very wrong, but 9hp should be more than a sufficient buffer for your mistakes. If you can only afford to rest for 1-2 days, then it's fine that you aren't at full, because you can probably avoid taking damage if you play more cautiously. If you tried to use AD&D healing rules in a 5E game, without adjusting any of the rest of the math, it wouldn't go well. The core assumption of 5E is that everyone will constantly take damage, which is why they had to make healing so trivial. [/QUOTE]
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