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<blockquote data-quote="CapnZapp" data-source="post: 7590026" data-attributes="member: 12731"><p>This reveals that your group (much like mine) have seen through the game: analyzed its traits and made a (correct) conclusion.</p><p>Although an average Con of 18 - across a whole group - is extreme even from my POV.</p><p></p><p>However, you might be surprised to learn that lots and lots and LOTS of gamers don't know this stuff and/or ignore it.</p><p></p><p>If you play, say, a Bard (or Druid or Warlock etc) with AC lower than 18 and middling Con, you will instantly evaporate if the baddies look twice at you, and you are best served by long-range attacks, where incoming damage is largely soaked by your buddies (tanks or no tanks). "Luckily" the 3E-era penalties on range and non-strength based attacks are largely removed from 5E, so this is much less of a handicap than you might think. </p><p></p><p>But this isn't the problem. The problem is that even if you build toward a "tanking" character, you can't reach a meaningful multiple of expected survival: that is, the only approach is for the group (or most of the group) to share the soak.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7590026, member: 12731"] This reveals that your group (much like mine) have seen through the game: analyzed its traits and made a (correct) conclusion. Although an average Con of 18 - across a whole group - is extreme even from my POV. However, you might be surprised to learn that lots and lots and LOTS of gamers don't know this stuff and/or ignore it. If you play, say, a Bard (or Druid or Warlock etc) with AC lower than 18 and middling Con, you will instantly evaporate if the baddies look twice at you, and you are best served by long-range attacks, where incoming damage is largely soaked by your buddies (tanks or no tanks). "Luckily" the 3E-era penalties on range and non-strength based attacks are largely removed from 5E, so this is much less of a handicap than you might think. But this isn't the problem. The problem is that even if you build toward a "tanking" character, you can't reach a meaningful multiple of expected survival: that is, the only approach is for the group (or most of the group) to share the soak. [/QUOTE]
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